Game · Case study:
Betrayal at Krondor: byte-exact source reconstructionC1
This reconstructs the 1993 DOS game Betrayal at Krondor from its binaries and builds them byte for byte.
- Game
Reviewed canassa/betrayal-at-krondor@1fc2a69
Game · Case study:
This reconstructs the 1993 DOS game Betrayal at Krondor from its binaries and builds them byte for byte.
Reviewed canassa/betrayal-at-krondor@1fc2a69
Game · Case study:
This is a work-in-progress decompilation of Castlevania: Order of Ecclesia for the Nintendo DS.
Reviewed LagoLunatic/ooe@3dc4a82
Game · Case study:
This is a matching decompilation of Conker's Bad Fur Day for the Nintendo 64.
Game · Case study:
This disassembles the Supaplex speed-fix executable SPFIX63.EXE.
Reviewed cilliemalan/supaplex@72292a7
Game · Case study:
This disassembles Final Fantasy IV for the Super Famicom, released as Final Fantasy II on the SNES.
Reviewed everything8215/ff4@a360e2e
Game · Case study:
BelthasarProject reimplements Chrono Trigger for the SNES, USA 1995, as a portable C engine.

Game · Case study:
Blood-RE is a matching decompilation of Blood from 1997.
Reviewed NBlood/Blood-RE@4d4869a
Game · Case study:
This recompiles GoldenEye 007: Reloaded for the Xbox 360, 2011, to native PC with ReXGlue.
Game · Case study:
This recompiles Scooby-Doo! Night of 100 Frights for the GameCube, 2002, into a Windows program with WiiCompiled.

Game · Case study:
This brings a static recompilation of Super Smash Bros. Ultimate version 13.0.2 to the PlayStation 4.
Reviewed iHaiDeeZ/SSBU@7e83c0e
Game · Case study:
This is a recompilation of Streets of Rage for the Mega Drive, released as Streets of Rage on the Sega Genesis.
Game · Case study:
This recompiles the original Xbox release of The Sims 2, USA, with Xbox XBE Recomp.
Reviewed abilliontokens/sims2-recomp@8ce155d
Game · Case study:
This recompiles the 2010 Xbox 360 remaster of Perfect Dark to Windows with ReXGlue.

Game · Case study:
This recompiles skate (2007) for the Xbox 360 into a Windows program with a ReXGlue fork.
Game · Case study:
Stunts HD recompiles Stunts 1.1, the 1990 DOS game also released as 4D Sports Driving.

Reviewed mr-finster/stunts-hd@e6995b5
Game · Case study:
This decompiles PaRappa the Rapper. The player extracts an ISO into iso/.
Reviewed cuckydev/PaRappaSource@dd742cf
Game · Case study:
This disassembles Metroid II: Return of Samus for the Game Boy.
Reviewed metroidret/M2RoS@031aea3
Game · Case study:
This disassembles Metroid for the NES. The ROM has eight 16 KB banks.
Reviewed nmikstas/metroid-disassembly@4270d57
Game · Case study:
This recompiles inFAMOUS 2 for the PlayStation 3, BCUS98125 version 01.00, to native Linux with ps3recomp.
Reviewed ThiagoFraga761/infamous2-pc@1ab02e7
Game · Case study:
This recompiles X-Men Destiny for the Xbox 360 to Windows with ReXGlue.
Reviewed florinp93/xmd-recompiled@a312ecd
Game · Case study:
This recompiles Stuntman: Ignition for the Xbox 360, 2007, to Windows with ReXGlue.
Game · Case study:
This runs Super Mario Strikers for the GameCube on a Meta Quest 3 as a mixed-reality app.

Game · Case study:
This is a byte-for-byte disassembly of Mario Bros. for the NES.
Game · Case study:
This is a matching decompilation of the vehicle physics in Need for Speed: Most Wanted.
Game · Case study:
This recompiles Battlefield: Bad Company for the Xbox 360, USA, title ID 454107F9, to Windows with ReXGlue.
Game · Case study:
This is a release candidate that recompiles Metal Gear Solid with PSXRecomp and the recomp-ui launcher.
Reviewed alexbeavs-ps1-ports/metal-gear-solid-recomp@94807c8
Game · Case study:
This statically recompiles the DOS executable PRINCE.EXE from Prince of Persia 2 into C and links it with a Windows runtime.

Game · Case study:
ReShadowTower recompiles Shadow Tower for the PlayStation, USA SLUS-00863, for Linux and Windows x64.

Reviewed JFryy/reshadowtower@9012093
Game · Case study:
This recompiles the Xbox 360 version of WWE SmackDown vs. Raw 2009.
Game · Case study:
This recompiles Dragon Ball GT: Final Bout for the PlayStation, USA SLUS-00493, to Windows with PSXRecomp.
Game · Case study:
This is an in-progress decompilation of Gauntlet Legends for the Nintendo 64, US release.
Reviewed Drahsid/gauntlet-legends@ab64e91
Game · Case study:
This is a work-in-progress decompilation of Rhythm Heaven Fever.
Reviewed conhlee/rhf@02b140c
Game · Case study:
WoodyRE reimplements the engine of Woody Woodpecker: Escape from Buzz Buzzard Park, the 2001 PC game.
Reviewed jjmhalew/WoodyRE@6eae3d4
Game · Case study:
This runs Digimon World 2 for the PlayStation natively on Windows and Linux, built from the game's decompiled C.

Reviewed Wyrelade/DW2-PC@1dbb32a
Game · Case study:
OpenHuey rebuilds Haunting Ground for the PlayStation 2, 2005, SLUS_210.75, for PC.

Reviewed ArnautDaniel/OpenHuey@11ed60c
Game · Case study:
This is a matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 for the PlayStation 2, USA SLUS-21678.
Reviewed z3xox/BT3-Decompiled@27a748b
Game · Case study:
This is a matching decompilation of the North American PlayStation release of Final Fantasy Tactics, SCUS-94221.
Reviewed adamrt/fft_decomp@1146494
Game · Case study:
This repository tracks a matching decompilation of Monster Hunter 4 Ultimate for the Nintendo 3DS, European version 1.1.
Reviewed mhvuze/mh4u-decomp@f90ea9a
Game · Case study:
This recompiles Sonic and the Black Knight for the Wii to Windows x64.
Reviewed yunophilia/BlackKnightRecomp@2a96136
Game · Case study:
reGH2 recompiles Guitar Hero II for the Xbox 360, USA, to a Linux program with a native Vulkan renderer.
Reviewed jillsandwich1998/reGH2@3c5f75c
Game · Case study:
Moon Pearl is an Android port of the zelda3 C reimplementation of The Legend of Zelda: A Link to the Past.

Reviewed DoutorRaposo/moonpearl@ed2c8da
Game · Case study:
This recompiles White Knight Chronicles II for the PlayStation 3.
Game · Case study:
This is an early decompilation of AeroGauge for the Nintendo 64, USA release.
Reviewed LLONSIT/AeroGauge@55ccafa
Game · Case study:
This is a matching decompilation of the F-Zero X Expansion Kit.
Game · Case study:
This decompiles FUEL, the 2009 PC game by Asobo Studio, US retail.
Reviewed widberg/FUELDecompilation@bd6b699
Game · Case study:
This is an in-progress decompilation of Vandal Hearts for the PlayStation, US release.
Reviewed shao113/vh@a9e53de
Game · Case study:
These notes decompile Azel: Panzer Dragoon RPG, also called Panzer Dragoon Saga, for the Sega Saturn.
Game · Case study:
This is a disassembly of Sonic 3D Blast.
Reviewed sonicretro/s3ddisasm@6d78151
Game · Case study:
This static recompiler reads Bloodborne for the PlayStation 4, CUSA03173 update 1.09, and writes its functions as C.
Game · Case study:
This recompiles The Legend of Zelda: The Minish Cap for the Game Boy Advance with gbarecomp.
Reviewed mstan/MinishCapRecomp@c0cb98c
Game · Case study:
This is a matching decompilation of Castlevania: Aria of Sorrow, USA.
Reviewed testyourmine/cvaos@bc23d84
Game · Case study:
This disassembles Donkey Kong for the NES across Rev 0 (Japanese), Rev 1 (International), and the GameCube revision.
Game · Case study:
OpenGT4 is a native Windows port of Gran Turismo 4, reimplemented in C.
Reviewed MrGoodGuy2144/OpenGT4@736124f
Game · Case study:
gagarin reconstructs the Command & Conquer: Red Alert 2 — Yuri's Revenge engine from retail gamemd.exe v1.001 with the MSVC 6.0 compiler.
Reviewed r-melvin/gagarin@932450d
Game · Case study:
This is a native PC port of The Legend of Zelda: The Minish Cap for x86-64 Linux, Windows, and macOS.
Reviewed HayatoG/tmc@70e61b4
Game · Case study:
This recreates the source of Tube, the 1994 DOS game from Bullfrog, using Hex-Rays and IDA Pro.
Reviewed rep-stosw/tube-game-dos@d2c74cd
Game · Case study:
OpenPayload reimplements the Wiimmfi patch payload for Mario Kart Wii.
Reviewed CLF78/OpenPayload@b4ea1d7
Game · Case study:
This statically recompiles the two-disc USA release of Parasite Eve with PSXRecomp and recomp-ui.

Game · Case study:
This statically recompiles God of War II for the PlayStation 2, NTSC-U SCUS-97481 v1.01, into a Windows executable with PS2Recomp.
Reviewed cxldsakeb/GoW2-nativo-PS2@5145dad
Game · Case study:
This is a matching decompilation of Gex 64: Enter the Gecko for the Nintendo 64, USA release.
Reviewed MatBourgon/Gex64Decomp@7f48432
Game · Case study:
This is a decompilation of Virtual Pro-Wrestling 2 (バーチャル・プロレス2 〜王道継承〜) for the Nintendo 64.
Reviewed AKI-Club/vpw2@f3900db
Game · Case study:
Underworld Revisited reimplements Ultima Underworld: The Stygian Abyss (1992) in Unity.

Reviewed PQMarine/UnderworldRevisited@7407116
Game · Case study:
This is a commented disassembly of Jackal for the NES.
Reviewed RayofJay/NES-Jackal_Disassembly_Fully_Commented@f678830
Game · Case study:
This reimplements the DOS game 金庸群侠传 (The Legend of Jin Yong Heroes).
Reviewed soarqin/HeroesOfJinYong@6ace86b
Game · Case study:
Version 0.1.0 recompiles Tenchu: Stealth Assassins for the PlayStation, USA SLUS-00706, into C# with a fork of RecompOne.
Reviewed Heromachine/Tenchu-SA-Recomp@8188535
Game · Case study:
This statically recompiles Conker: Live & Reloaded for the original Xbox to Nintendo Switch, Linux, and Windows.
Reviewed rashevskyv/conker-lr-recomp@db1617e
Game · Case study:
FableDroid statically recompiles Fable II to arm64 Android and renders Xbox 360 GPU commands with Vulkan.

Reviewed hardsilinder/FableDroid@313fc9f
Game · Case study:
This rewrites Harvest Moon for the SNES, USA, as C and checks every routine against the original.

Reviewed RodoLy/HarvestMoonSnesDecomp@a368be0
Game · Case study:
This matching decompilation of Tomba! builds four PlayStation releases from the same sources.
Reviewed hansbonini/psx_tomba@6ac8442
Game · Case study:
This reconstructs the European base release of Pokémon Moon for the Nintendo 3DS.
Reviewed gradenGnostic/pokemoon@7a5936e
Game · Case study:
Shiloh is a Rust engine for The X-Files Game (1998), with an SDL2 window and a WebAssembly browser build.
Reviewed Asterber/shiloh@e3dfde0
Game · Case study:
This is an early decompilation of Snowboard Kids for the Nintendo 64, US release.
Reviewed tenry92/sbk-decomp@7a65a9e
Game · Case study:
This decompiles Digimon World 2003 for the PlayStation, Europe SLES-03936, the PAL release of Digimon World 3.
Reviewed gascarcella/dw2003recomp@841521a
Game · Case study:
This recompiles BLiNX 2: Masters of Time & Space for the original Xbox.

Reviewed apexJCL/blinx2-recomp@b8e9857
Game · Case study:
This is a Windows and Linux port of Hydro Thunder Hurricane, release BETA 1.1 (1.1.0), in Standard and PGO builds.
Reviewed monscriser/HydroThunderPORT@706f41a
Game · Case study:
This statically recompiles Star Wars Battlefront: Renegade Squadron for the PSP, US ULUS10292, into a Windows executable.

Game · Case study:
This is a work-in-progress decompilation of a debug build of Star Fox Adventures, version GSAP01, file default.dol.
Reviewed RenaKunisaki/sfadebug@2bba767
Game · Case study:
This is a matching decompilation of Pokémon Battle Revolution for the Wii, PAL RPBP01 revision 0.
Reviewed pbr-ret/pbr-decomp@20b4d71
Game · Case study:
This statically recompiles Fire Emblem: The Sacred Stones for the Game Boy Advance to Windows x64 and Android ARM64.
Game · Case study:
This statically recompiles Twisted Metal: Black for the PlayStation 2, USA SCUS-97101, to Linux and Windows with BozoEngine.

Reviewed TheBozos/TMB_Recomp@c0d2fc7
Game · Case study:
This recompiles Pirates of the Caribbean: At World's End for the Xbox 360, USA disc, to Windows.
Game · Case study:
Version 1.1.0 statically recompiles Super Mario Galaxy for the Wii, USA RMGE01 revision 0, into a PlayStation 5 homebrew title, PPSA99315, at 4K and 60 fps.

Reviewed griches/PS5_MarioGalaxy@0444596
Game · Case study:
Bigodão statically recompiles Wario Land: Super Mario Land 3 for Linux, Windows, and Android.

Reviewed GABRIELNNK/Bigodao@c67ff00
Game · Case study:
This matching decompilation targets Eternal Darkness: Sanity's Requiem for the GameCube, US GEDE01 revision 0.
Game · Case study:
WinFish decompiles Insaniquarium Deluxe 1.1 from the Windows executable.
Reviewed Vindirect/WinFish@f919b3c
Game · Case study:
FreeTFC is a clean-room reimplementation of Team Fortress Classic in QuakeC.
Reviewed eukara/freetfc@1152939
Game · Case study:
This statically recompiles Def Jam: Fight for NY for the original Xbox, USA version, to Windows.

Reviewed comoria08/defjam_recomp@aca317a
Game · Case study:
This statically recompiles Tomba! 2: The Evil Swine Return with psxrecomp.
Reviewed mstan/Tomba2Recomp@1b0d2fe
Game · Case study:
Alpha 0.1.4 statically recompiles Tenchu Z for the Xbox 360, the USA and Europe release, to Windows with ReXGlue.
Reviewed Llamapixels/TenchuZRecomp@17fc156
Game · Case study:
This is a matching decompilation of The Incredibles for the GameCube, USA GICE78, built on Heavy Iron's EvilEngine.
Reviewed seilc/incredibles@2fc4aa3
Game · Case study:
This rebuilds 1,130 code regions of Zoids Legacy for the Game Boy Advance, USA, and compares each region's bytes with the ROM.
Reviewed jmacato/ZoidsLegacyDecomp@16aaa5d
Game · Case study:
This is a SkoolKit disassembly of Manic Miner for the ZX Spectrum.
Reviewed skoolkid/manicminer@f16ea60
Game · Case study:
This is an incomplete disassembly of Shin Megami Tensei for the Super Nintendo, Japanese version 1.0.
Reviewed spannerisms/smt1dasm@6d950c0
Game · Case study:
FreeGunman is a clean-room reimplementation of Gunman Chronicles in QuakeC.
Reviewed eukara/freegunman@c145789
Game · Case study:
This statically recompiles Midtown Madness 3 for the original Xbox to a native executable with xboxrecomp.
Reviewed MattSG/mm3-recomp@4d3d732
Game · Case study:
This statically recompiles Super Mario Advance 2: Super Mario World for Windows.
Game · Case study:
Epoch & Equinox is one native player for The Legend of Zelda: Oracle of Ages and Oracle of Seasons.

Reviewed ZakyPew/epoch-equinox@d8d3caf
Game · Case study:
This statically recompiles Trials HD for the Xbox 360, title ID 5841095A, to Linux x86-64 and macOS with ReXGlue.
Game · Case study:
This translates the USA Dreamcast release of Space Channel 5 ahead of time into native modules.
Reviewed ZoomiesZaggy/Space-Channel-5@ff246d2
Game · Case study:
This statically recompiles War of the Monsters for the PlayStation 2 to Windows, and has a Linux x86-64 path.