Case study
BelthasarProject: reimplementing the Chrono Trigger engine
BelthasarProject reimplements Chrono Trigger for the SNES, USA 1995, as a portable C engine. The dump is a headerless 4,194,304-byte ROM, SHA-1 de5822f4f2f7a55acb8926d4c0eaa63d5d989312. The README says the title, a new game, the field, battles, menus, the overworld, and the music run on the C engine. A full playthrough remains unverified. Optional mods add widescreen and frame rates above 60.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 46
- Last commit
- 2026-11-10
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- On Windows, Visual Studio 2022 Build Tools with CMake and Ninja, and Python 3. Run python tools/setup.py --rom with the USA ROM, then tools\build.bat.
- License: MIT for the code, tools, and documentation written for this project. The README says the vendored LakeSnes core keeps its own MIT license.
Cite
BibTeX
@misc{belthasar,
title = {{BelthasarProject: reimplementing the Chrono Trigger engine}},
howpublished = {\url{https://github.com/TemplarServant/BelthasarProject}},
url = {https://github.com/TemplarServant/BelthasarProject},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/belthasar/}}
}Plain text
BelthasarProject: reimplementing the Chrono Trigger engine. https://github.com/TemplarServant/BelthasarProject (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/belthasar/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · TemplarServant/BelthasarProject · Revision f1c3f28
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