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Case study

BelthasarProject: reimplementing the Chrono Trigger engine

BelthasarProject reimplements Chrono Trigger for the SNES, USA 1995, as a portable C engine. The dump is a headerless 4,194,304-byte ROM, SHA-1 de5822f4f2f7a55acb8926d4c0eaa63d5d989312. The README says the title, a new game, the field, battles, menus, the overworld, and the music run on the C engine. A full playthrough remains unverified. Optional mods add widescreen and frame rates above 60.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
46
Last commit
2026-11-10
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • On Windows, Visual Studio 2022 Build Tools with CMake and Ninja, and Python 3. Run python tools/setup.py --rom with the USA ROM, then tools\build.bat.
  • License: MIT for the code, tools, and documentation written for this project. The README says the vendored LakeSnes core keeps its own MIT license.

Cite

BibTeX

@misc{belthasar,
  title = {{BelthasarProject: reimplementing the Chrono Trigger engine}},
  howpublished = {\url{https://github.com/TemplarServant/BelthasarProject}},
  url = {https://github.com/TemplarServant/BelthasarProject},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/belthasar/}}
}

Plain text

BelthasarProject: reimplementing the Chrono Trigger engine. https://github.com/TemplarServant/BelthasarProject (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/belthasar/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TemplarServant/BelthasarProject · Revision f1c3f28

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