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Case study

War of the Monsters: statically recompiling the PS2 game for PC

This statically recompiles War of the Monsters for the PlayStation 2 to Windows, and has a Linux x86-64 path. The Windows program is wotm.exe. PS2Recomp translates the executable, including VU0, into C++ that is generated locally. A decompilation build ends with build/SCUS_971.97.rom: OK. The Linux target needs AVX2, BMI2, POPCNT, and LZCNT. Mods go in mods next to wotm.exe.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
29
Last commit
2026-11-10
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows: Git, Python 3, CMake 3.24 or newer, and MSVC 14.40 or newer. Put an NTSC-U ISO in ISO/ and run tools\setup_runtime.ps1. Linux uses tools/setup_runtime.sh.
  • License: GPL-3.0 for the code in this repository.

Cite

BibTeX

@misc{wotm-recomp,
  title = {{War of the Monsters: statically recompiling the PS2 game for PC}},
  howpublished = {\url{https://github.com/yanm1103/War_of_the_Monsters_recomp}},
  url = {https://github.com/yanm1103/War_of_the_Monsters_recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wotm-recomp/}}
}

Plain text

War of the Monsters: statically recompiling the PS2 game for PC. https://github.com/yanm1103/War_of_the_Monsters_recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/wotm-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · yanm1103/War_of_the_Monsters_recomp · Revision 55204ad

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