Case study
War of the Monsters: statically recompiling the PS2 game for PC
This statically recompiles War of the Monsters for the PlayStation 2 to Windows, and has a Linux x86-64 path. The Windows program is wotm.exe. PS2Recomp translates the executable, including VU0, into C++ that is generated locally. A decompilation build ends with build/SCUS_971.97.rom: OK. The Linux target needs AVX2, BMI2, POPCNT, and LZCNT. Mods go in mods next to wotm.exe.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 29
- Last commit
- 2026-11-10
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Windows: Git, Python 3, CMake 3.24 or newer, and MSVC 14.40 or newer. Put an NTSC-U ISO in ISO/ and run tools\setup_runtime.ps1. Linux uses tools/setup_runtime.sh.
- License: GPL-3.0 for the code in this repository.
Cite
BibTeX
@misc{wotm-recomp,
title = {{War of the Monsters: statically recompiling the PS2 game for PC}},
howpublished = {\url{https://github.com/yanm1103/War_of_the_Monsters_recomp}},
url = {https://github.com/yanm1103/War_of_the_Monsters_recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wotm-recomp/}}
}Plain text
War of the Monsters: statically recompiling the PS2 game for PC. https://github.com/yanm1103/War_of_the_Monsters_recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/wotm-recomp/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · yanm1103/War_of_the_Monsters_recomp · Revision 55204ad
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