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Case study

Jackal: commented disassembly of the NES game

This is a commented disassembly of Jackal for the NES. Graphical data is omitted. With ASM6n and the original ROM supplied as input, the code assembles back to that ROM. Version 1.0 says the enemy logic and the main bank are documented, and that the sound engine in bank 0 still needs work. The ROM layout is in Main.asm.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
29
Last commit
2023-05-29
Language
Assembly

GitHub data as of 2026-11-10

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Requirements & limits

  • ASM6n and an original Jackal ROM.
  • License: MIT No Attribution, for the disassembly and the comments.

Cite

BibTeX

@misc{nes-jackal-disasm,
  title = {{Jackal: commented disassembly of the NES game}},
  howpublished = {\url{https://github.com/RayofJay/NES-Jackal_Disassembly_Fully_Commented}},
  url = {https://github.com/RayofJay/NES-Jackal_Disassembly_Fully_Commented},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nes-jackal-disasm/}}
}

Plain text

Jackal: commented disassembly of the NES game. https://github.com/RayofJay/NES-Jackal_Disassembly_Fully_Commented (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nes-jackal-disasm/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · RayofJay/NES-Jackal_Disassembly_Fully_Commented · Revision f678830

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