Case study
Jackal: commented disassembly of the NES game
This is a commented disassembly of Jackal for the NES. Graphical data is omitted. With ASM6n and the original ROM supplied as input, the code assembles back to that ROM. Version 1.0 says the enemy logic and the main bank are documented, and that the sound engine in bank 0 still needs work. The ROM layout is in Main.asm.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 29
- Last commit
- 2023-05-29
- Language
- Assembly
GitHub data as of 2026-11-10
Requirements & limits
- ASM6n and an original Jackal ROM.
- License: MIT No Attribution, for the disassembly and the comments.
Cite
BibTeX
@misc{nes-jackal-disasm,
title = {{Jackal: commented disassembly of the NES game}},
howpublished = {\url{https://github.com/RayofJay/NES-Jackal_Disassembly_Fully_Commented}},
url = {https://github.com/RayofJay/NES-Jackal_Disassembly_Fully_Commented},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/nes-jackal-disasm/}}
}Plain text
Jackal: commented disassembly of the NES game. https://github.com/RayofJay/NES-Jackal_Disassembly_Fully_Commented (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nes-jackal-disasm/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RayofJay/NES-Jackal_Disassembly_Fully_Commented · Revision f678830
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