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Case study

Vandal Hearts: decompiling the PlayStation game

This is an in-progress decompilation of Vandal Hearts for the PlayStation, US release. The executable is SLUS_004.47, checksum 596bb082a2de5f1fe977dd3d7e160b03. The README also lists ASPSX.EXE v2.21 from PSY-Q v3.3, checksum e3ae8aea2623b916f89384bf70f55487, and LIB34.ZIP, checksum d25fd757e944a05369e8fb003a007dd2.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
31
Last commit
2024-09-17
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The page points at splat, asm-differ, and the Ghidra PS1 loader as tools used to start the project.
  • The README does not name a license.

Cite

BibTeX

@misc{vandal-hearts-decomp,
  title = {{Vandal Hearts: decompiling the PlayStation game}},
  howpublished = {\url{https://github.com/shao113/vh}},
  url = {https://github.com/shao113/vh},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/vandal-hearts-decomp/}}
}

Plain text

Vandal Hearts: decompiling the PlayStation game. https://github.com/shao113/vh (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/vandal-hearts-decomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · shao113/vh · Revision a9e53de

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