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Case study

GoldenEye 007: Reloaded — Xbox 360 static recompilation for PC

This recompiles GoldenEye 007: Reloaded for the Xbox 360, 2011, to native PC with ReXGlue. The PowerPC code is translated to C++. The README says it boots to the main menu and that training and the first mission play. The expected retail dump has title ID 415608AF, media ID 40583A82, module hash 065D6021C0BDD535, and XEX timestamp 4E88BBE7.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
43
Last commit
2026-11-05
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • CMake 3.25 or newer, Ninja, and Clang/LLVM. Extract the disc into assets/ with Default.xex, DATA/, and nxeart. The tested preset is win-amd64-release. Linux, macOS, and ARM64 presets are present.
  • License: MIT for this project's own code.

Cite

BibTeX

@misc{goldeneye-007-reloaded-recomp,
  title = {{GoldenEye 007: Reloaded — Xbox 360 static recompilation for PC}},
  howpublished = {\url{https://github.com/nikolaygorb/GoldenEye007ReloadedRecomp}},
  url = {https://github.com/nikolaygorb/GoldenEye007ReloadedRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldeneye-007-reloaded-recomp/}}
}

Plain text

GoldenEye 007: Reloaded — Xbox 360 static recompilation for PC. https://github.com/nikolaygorb/GoldenEye007ReloadedRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/goldeneye-007-reloaded-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nikolaygorb/GoldenEye007ReloadedRecomp · Revision f266e84

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