Case study
GoldenEye 007: Reloaded — Xbox 360 static recompilation for PC
This recompiles GoldenEye 007: Reloaded for the Xbox 360, 2011, to native PC with ReXGlue. The PowerPC code is translated to C++. The README says it boots to the main menu and that training and the first mission play. The expected retail dump has title ID 415608AF, media ID 40583A82, module hash 065D6021C0BDD535, and XEX timestamp 4E88BBE7.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 43
- Last commit
- 2026-11-05
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- CMake 3.25 or newer, Ninja, and Clang/LLVM. Extract the disc into assets/ with Default.xex, DATA/, and nxeart. The tested preset is win-amd64-release. Linux, macOS, and ARM64 presets are present.
- License: MIT for this project's own code.
Cite
BibTeX
@misc{goldeneye-007-reloaded-recomp,
title = {{GoldenEye 007: Reloaded — Xbox 360 static recompilation for PC}},
howpublished = {\url{https://github.com/nikolaygorb/GoldenEye007ReloadedRecomp}},
url = {https://github.com/nikolaygorb/GoldenEye007ReloadedRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldeneye-007-reloaded-recomp/}}
}Plain text
GoldenEye 007: Reloaded — Xbox 360 static recompilation for PC. https://github.com/nikolaygorb/GoldenEye007ReloadedRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/goldeneye-007-reloaded-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · nikolaygorb/GoldenEye007ReloadedRecomp · Revision f266e84
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