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Case study

Final Fantasy IV: byte-exact Super Famicom disassembly

This disassembles Final Fantasy IV for the Super Famicom, released as Final Fantasy II on the SNES. It builds the Japanese 1.0 ROM, CRC32 21027C5D, the Japanese 1.1 ROM, CRC32 CAA15E97, the US 1.0 ROM, CRC32 65D0A825, and the US 1.1 ROM, CRC32 23084FCD.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
35
Last commit
2022-08-02
Language
Assembly
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • GNU Make, cc65, and Node.js. Copy an unmodified ROM into vanilla/, run npm install and make rip, then make ff4-jp, ff4-jp1, or the matching US target.
  • The README does not name a license.

Cite

BibTeX

@misc{ff4-disasm,
  title = {{Final Fantasy IV: byte-exact Super Famicom disassembly}},
  howpublished = {\url{https://github.com/everything8215/ff4}},
  url = {https://github.com/everything8215/ff4},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ff4-disasm/}}
}

Plain text

Final Fantasy IV: byte-exact Super Famicom disassembly. https://github.com/everything8215/ff4 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ff4-disasm/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · everything8215/ff4 · Revision a360e2e

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