Case study
Final Fantasy IV: byte-exact Super Famicom disassembly
This disassembles Final Fantasy IV for the Super Famicom, released as Final Fantasy II on the SNES. It builds the Japanese 1.0 ROM, CRC32 21027C5D, the Japanese 1.1 ROM, CRC32 CAA15E97, the US 1.0 ROM, CRC32 65D0A825, and the US 1.1 ROM, CRC32 23084FCD.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 35
- Last commit
- 2022-08-02
- Language
- Assembly
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- GNU Make, cc65, and Node.js. Copy an unmodified ROM into vanilla/, run npm install and make rip, then make ff4-jp, ff4-jp1, or the matching US target.
- The README does not name a license.
Cite
BibTeX
@misc{ff4-disasm,
title = {{Final Fantasy IV: byte-exact Super Famicom disassembly}},
howpublished = {\url{https://github.com/everything8215/ff4}},
url = {https://github.com/everything8215/ff4},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ff4-disasm/}}
}Plain text
Final Fantasy IV: byte-exact Super Famicom disassembly. https://github.com/everything8215/ff4 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ff4-disasm/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · everything8215/ff4 · Revision a360e2e
More in Games
- Final Fantasy IX: matching US PlayStation decompilation · Case study
- Final Fantasy Tactics Advance: matching decompilation and battle AI analysis · Case study
- Final Fantasy Tactics: a matching PlayStation decompilation · Case study
- Final Fantasy Tactics: byte-exact PlayStation decompilation · Case study
- Final Fantasy V: a matching SNES disassembly for two ROM versions · Case study
- Final Fantasy VII: a matching PlayStation decompilation · Case study