Case study
AeroGauge: decompiling the Nintendo 64 game
This is an early decompilation of AeroGauge for the Nintendo 64, USA release. The ROM is named baserom.z64. The source tree has race logic, audio and DMA code, and libultra files. The README says the project is too early for modifications.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 32
- Last commit
- 2026-01-23
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- mips64-elf-binutils, QEMU Irix, and pip. Run make dependencies, copy the USA ROM to baserom.z64, then make extract and make.
- The README names no license.
Cite
BibTeX
@misc{aerogauge-n64-decomp,
title = {{AeroGauge: decompiling the Nintendo 64 game}},
howpublished = {\url{https://github.com/LLONSIT/AeroGauge}},
url = {https://github.com/LLONSIT/AeroGauge},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/aerogauge-n64-decomp/}}
}Plain text
AeroGauge: decompiling the Nintendo 64 game. https://github.com/LLONSIT/AeroGauge (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/aerogauge-n64-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · LLONSIT/AeroGauge · Revision 55ccafa
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