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Case study

AeroGauge: decompiling the Nintendo 64 game

This is an early decompilation of AeroGauge for the Nintendo 64, USA release. The ROM is named baserom.z64. The source tree has race logic, audio and DMA code, and libultra files. The README says the project is too early for modifications.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
32
Last commit
2026-01-23
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • mips64-elf-binutils, QEMU Irix, and pip. Run make dependencies, copy the USA ROM to baserom.z64, then make extract and make.
  • The README names no license.

Cite

BibTeX

@misc{aerogauge-n64-decomp,
  title = {{AeroGauge: decompiling the Nintendo 64 game}},
  howpublished = {\url{https://github.com/LLONSIT/AeroGauge}},
  url = {https://github.com/LLONSIT/AeroGauge},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/aerogauge-n64-decomp/}}
}

Plain text

AeroGauge: decompiling the Nintendo 64 game. https://github.com/LLONSIT/AeroGauge (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/aerogauge-n64-decomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · LLONSIT/AeroGauge · Revision 55ccafa

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