Case study
Donkey-Kong-NES-Disassembly: disassembling the NES game
This disassembles Donkey Kong for the NES across Rev 0 (Japanese), Rev 1 (International), and the GameCube revision. The README says the code is fully disassembled and that graphics data is not included. It assembles with asm6.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 30
- Last commit
- 2024-04-19
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- asm6. Graphics data is assembled from a rip or from the Python script in misc.
- The README names no license.
Cite
BibTeX
@misc{dk-nes-disasm,
title = {{Donkey-Kong-NES-Disassembly: disassembling the NES game}},
howpublished = {\url{https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly}},
url = {https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dk-nes-disasm/}}
}Plain text
Donkey-Kong-NES-Disassembly: disassembling the NES game. https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/dk-nes-disasm/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RussianManSMWC/Donkey-Kong-NES-Disassembly · Revision 343f4c8
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