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Case study

Donkey-Kong-NES-Disassembly: disassembling the NES game

This disassembles Donkey Kong for the NES across Rev 0 (Japanese), Rev 1 (International), and the GameCube revision. The README says the code is fully disassembled and that graphics data is not included. It assembles with asm6.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
30
Last commit
2024-04-19
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • asm6. Graphics data is assembled from a rip or from the Python script in misc.
  • The README names no license.

Cite

BibTeX

@misc{dk-nes-disasm,
  title = {{Donkey-Kong-NES-Disassembly: disassembling the NES game}},
  howpublished = {\url{https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly}},
  url = {https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dk-nes-disasm/}}
}

Plain text

Donkey-Kong-NES-Disassembly: disassembling the NES game. https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/dk-nes-disasm/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · RussianManSMWC/Donkey-Kong-NES-Disassembly · Revision 343f4c8

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