Case study
Tenchu Z - HoloCatt Recomp Project: statically recompiling Tenchu Z
Alpha 0.1.4 statically recompiles Tenchu Z for the Xbox 360, the USA and Europe release, to Windows with ReXGlue. The archive is TenchuZ-HoloCattRecomp-0.1.4-alpha-windows.zip. Setup Tenchu Z.cmd checks the ISO and extracts it beside tenchuz.exe. Direct3D 12 and Vulkan are both available. Render scale runs from 1x to 7x. The hub and the first missions have been played. The rest of the game is untested. F6 opens the added menu.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 27
- Last commit
- 2026-10-26
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Windows 10 or 11, 64-bit, DirectX 12 or Vulkan, and about 5 GB free. Put the USA/Europe ISO next to tenchuz.exe and run Setup Tenchu Z.cmd.
- License: MIT for this project's own code and documentation. FFmpeg and libmspack are LGPL 2.1. Dear ImGui, fmt, spdlog, toml++, and SIMDe are MIT. xxHash is BSD.
Cite
BibTeX
@misc{tenchu-z-recomp,
title = {{Tenchu Z - HoloCatt Recomp Project: statically recompiling Tenchu Z}},
howpublished = {\url{https://github.com/Llamapixels/TenchuZRecomp}},
url = {https://github.com/Llamapixels/TenchuZRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tenchu-z-recomp/}}
}Plain text
Tenchu Z - HoloCatt Recomp Project: statically recompiling Tenchu Z. https://github.com/Llamapixels/TenchuZRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tenchu-z-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Llamapixels/TenchuZRecomp · Revision 17fc156
More in Games
- Tenchu: Return from Darkness — an Xbox static recompilation for Windows · Case study
- Tenchu: Stealth Assassins recompilation · Case study
- TetrisGBRecomp: a static recompilation of Game Boy Tetris · Case study
- The Bigs 2 Recompiled: an Xbox 360 PC port · Case study
- The Darkness Recomp: an Xbox 360 static recompilation with a native D3D11 renderer · Case study
- The Legend of Zelda: The Minish Cap — GBA static recompilation · Case study