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Case study

Digimon World 2003: byte-matching decompilation and PC port

This decompiles Digimon World 2003 for the PlayStation, Europe SLES-03936, the PAL release of Digimon World 3. The C rebuilds a byte-identical executable and overlays, and the same C runs as a native PC program. The supported image is a one-track MODE2/2352 BIN/CUE of 692,146,560 bytes, SHA-1 457cb233349ba841e03b33d8060f8fbcadd45cb3. Linux x86-64 releases are dw2003-<version>-x86_64.AppImage and need glibc 2.39 or newer.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
29
Last commit
2026-10-29
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • A Europe BIN/CUE with that SHA-1. chmod +x the AppImage and run it. A source build is documented separately from the release.
  • License: MIT for this project's own source, tools, tests, and documentation. Borrowed pieces are listed in docs/THIRD_PARTY.md.

Cite

BibTeX

@misc{dw2003-recomp,
  title = {{Digimon World 2003: byte-matching decompilation and PC port}},
  howpublished = {\url{https://github.com/gascarcella/dw2003recomp}},
  url = {https://github.com/gascarcella/dw2003recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dw2003-recomp/}}
}

Plain text

Digimon World 2003: byte-matching decompilation and PC port. https://github.com/gascarcella/dw2003recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/dw2003-recomp/

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About this entry

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Primary sources

  1. README.md GitHub · gascarcella/dw2003recomp · Revision 841521a

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