Case study
God of War II: static recompilation for Windows
This statically recompiles God of War II for the PlayStation 2, NTSC-U SCUS-97481 v1.01, into a Windows executable with PS2Recomp. The function map has 6,607 functions, 76 Sony library stubs, and 240 hardware-register accesses. The current build reaches the first playable area, Rhodes, with sound, cutscenes at 30 fps, and memory-card save and load. The menu is reported at 60 fps, and combat in that area at about 44 to 59 fps.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 33
- Last commit
- 2026-10-28
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Windows and Visual Studio 2022. scripts/extract-iso.ps1 checks the ELF SHA-1 against NOTES.md. Then run scripts/recompile.ps1 and scripts/run.ps1 -Config RelWithDebInfo.
- License: GPLv3, the same license the README names for PS2Recomp.
Cite
BibTeX
@misc{gow2-native,
title = {{God of War II: static recompilation for Windows}},
howpublished = {\url{https://github.com/cxldsakeb/GoW2-nativo-PS2}},
url = {https://github.com/cxldsakeb/GoW2-nativo-PS2},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gow2-native/}}
}Plain text
God of War II: static recompilation for Windows. https://github.com/cxldsakeb/GoW2-nativo-PS2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gow2-native/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · cxldsakeb/GoW2-nativo-PS2 · Revision 5145dad
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