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Case study

God of War II: static recompilation for Windows

This statically recompiles God of War II for the PlayStation 2, NTSC-U SCUS-97481 v1.01, into a Windows executable with PS2Recomp. The function map has 6,607 functions, 76 Sony library stubs, and 240 hardware-register accesses. The current build reaches the first playable area, Rhodes, with sound, cutscenes at 30 fps, and memory-card save and load. The menu is reported at 60 fps, and combat in that area at about 44 to 59 fps.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
33
Last commit
2026-10-28
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows and Visual Studio 2022. scripts/extract-iso.ps1 checks the ELF SHA-1 against NOTES.md. Then run scripts/recompile.ps1 and scripts/run.ps1 -Config RelWithDebInfo.
  • License: GPLv3, the same license the README names for PS2Recomp.

Cite

BibTeX

@misc{gow2-native,
  title = {{God of War II: static recompilation for Windows}},
  howpublished = {\url{https://github.com/cxldsakeb/GoW2-nativo-PS2}},
  url = {https://github.com/cxldsakeb/GoW2-nativo-PS2},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gow2-native/}}
}

Plain text

God of War II: static recompilation for Windows. https://github.com/cxldsakeb/GoW2-nativo-PS2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gow2-native/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cxldsakeb/GoW2-nativo-PS2 · Revision 5145dad

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