Case study
OpenPayload: reimplementing the Mario Kart Wii Wiimmfi payload
OpenPayload reimplements the Wiimmfi patch payload for Mario Kart Wii. Its hook table follows payload v96, with server connection and friend-room creation, joining and starting reported as tested. It uses CodeWarrior and the Kamek linker.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 30
- Last commit
- 2024-08-22
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- CodeWarrior and the Kamek linker. The README does not publish compilation steps.
- The README does not name a license.
Cite
BibTeX
@misc{openpayload,
title = {{OpenPayload: reimplementing the Mario Kart Wii Wiimmfi payload}},
howpublished = {\url{https://github.com/CLF78/OpenPayload}},
url = {https://github.com/CLF78/OpenPayload},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openpayload/}}
}Plain text
OpenPayload: reimplementing the Mario Kart Wii Wiimmfi payload. https://github.com/CLF78/OpenPayload (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/openpayload/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · CLF78/OpenPayload · Revision b4ea1d7
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