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Case study

Eternal Darkness: Sanity’s Requiem — a matching GameCube decompilation

This matching decompilation targets Eternal Darkness: Sanity's Requiem for the GameCube, US GEDE01 revision 0. The Redump disc SHA-1 is 2bebaa7a17d69057f8c02fe00349b558abc30ff6. main.dol is 3,156,384 bytes, SHA-1 ea24b6af954876ce072562ff39cdb4c81d32be1f, entry point 0x80005308. The progress table lists 1,265,572 of 2,300,692 code bytes (55.01 percent), 6,285 of 8,214 functions (76.52 percent), and 6,520 of 7,121 objects (91.56 percent).

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
27
Last commit
2026-11-04
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Linux. python3 tools/bootstrap.py, then tools/ingest_disc.py with a GEDE01 revision 0 image, configure.py, and .tools/bin/ninja. Metrowerks binaries go in compilers/ or are passed with --compilers. Bootstrap pins DTK 1.8.3, Ninja 1.13.2, and wibo 1.0.3.
  • The README does not name a license.

Cite

BibTeX

@misc{eternal-darkness-decomp,
  title = {{Eternal Darkness: Sanity’s Requiem — a matching GameCube decompilation}},
  howpublished = {\url{https://github.com/psdwizzard/Eternal-Darkness---Decompile}},
  url = {https://github.com/psdwizzard/Eternal-Darkness---Decompile},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/eternal-darkness-decomp/}}
}

Plain text

Eternal Darkness: Sanity’s Requiem — a matching GameCube decompilation. https://github.com/psdwizzard/Eternal-Darkness---Decompile (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/eternal-darkness-decomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · psdwizzard/Eternal-Darkness---Decompile · Revision cf6635d

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