Case study
Star Fox Adventures: debug build decompilation
This is a work-in-progress decompilation of a debug build of Star Fox Adventures, version GSAP01, file default.dol. The README says that file is on Interactive Multi-Game Demo Disc - July 2002 (USA) and is unused there. It was built for an internal debug environment, writes to addresses used for debug tracing, and expects an RGBA framebuffer at a fixed address. The README says the code will most likely not compile yet, and that the build does not boot on a console or an emulator.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 27
- Last commit
- 2026-04-13
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Python on Windows, using native tooling. The SDK code comes from the dolsdk2001 decompilation. Functions are matched one by one in objdiff.
- The README names no license.
Cite
BibTeX
@misc{sfa-debug-decomp,
title = {{Star Fox Adventures: debug build decompilation}},
howpublished = {\url{https://github.com/RenaKunisaki/sfadebug}},
url = {https://github.com/RenaKunisaki/sfadebug},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sfa-debug-decomp/}}
}Plain text
Star Fox Adventures: debug build decompilation. https://github.com/RenaKunisaki/sfadebug (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sfa-debug-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RenaKunisaki/sfadebug · Revision 2bba767
More in Games
- Star Fox Adventures: kiosk default.dol decompilation · Case study
- Starmaster: a commented Atari 2600 disassembly · Case study
- Starquake: BBC Micro disassembly · Case study
- Street Fighter Alpha 3 MAX: a partial PSP decompilation with a native runtime · Case study
- Stuntman PC: a native port from the PlayStation 2 program · Case study
- Supaplex: disassembly of the speed-fix executable · Case study