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Case study

WoodyRE: reimplementing the Woody Woodpecker game engine

WoodyRE reimplements the engine of Woody Woodpecker: Escape from Buzz Buzzard Park, the 2001 PC game. It checks the player's CD against the English 1.00 release and also accepts the Spanish CD and three February 2002 discs. Releases cover Windows, Linux, Android 7.0 or later on 64-bit devices, and an experimental Switch build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
34
Last commit
2026-11-05
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo available · no screenshot

Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Download WoodyRE.exe, the Linux archive, or the Android APK from Releases. The first start copies about 640 MB from the CD and checks the files.
  • License: GPL-3.0-or-later. The README says stb image code is public domain or MIT, SMAA is MIT, and the Android SDL code is zlib.

Cite

BibTeX

@misc{woodyre,
  title = {{WoodyRE: reimplementing the Woody Woodpecker game engine}},
  howpublished = {\url{https://github.com/jjmhalew/WoodyRE}},
  url = {https://github.com/jjmhalew/WoodyRE},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/woodyre/}}
}

Plain text

WoodyRE: reimplementing the Woody Woodpecker game engine. https://github.com/jjmhalew/WoodyRE (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/woodyre/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jjmhalew/WoodyRE · Revision 6eae3d4

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