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Case study

inFAMOUS 2: recompiling the PS3 game for Linux

This recompiles inFAMOUS 2 for the PlayStation 3, BCUS98125 version 01.00, to native Linux with ps3recomp. PowerPC and SPU code are translated to C, and the game's RSX shaders run on Vulkan. The README says play continues from Empire City to New Marais, with sound, controls, saves, and a Portuguese dub.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
39
Last commit
2026-11-08
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Linux x86-64 and Vulkan. The player supplies a copy from their own PlayStation 3. The build translates that executable locally.
  • License: MIT for this repository. The README says ps3recomp is MIT.

Cite

BibTeX

@misc{infamous2-pc,
  title = {{inFAMOUS 2: recompiling the PS3 game for Linux}},
  howpublished = {\url{https://github.com/ThiagoFraga761/infamous2-pc}},
  url = {https://github.com/ThiagoFraga761/infamous2-pc},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/infamous2-pc/}}
}

Plain text

inFAMOUS 2: recompiling the PS3 game for Linux. https://github.com/ThiagoFraga761/infamous2-pc (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/infamous2-pc/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ThiagoFraga761/infamous2-pc · Revision 1ab02e7

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