Case study
Sonic 3D Blast: a disassembly of game routines
This is a disassembly of Sonic 3D Blast. The README says the files are under IDCFILES, and it names IngameMode, LoadLevel, InitLevel, RunLevel, and RunSonic. Commercial use is prohibited.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 31
- Last commit
- 2013-12-02
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- The disassembly is in IDCFILES.
- The README names no license. It prohibits commercial use.
Cite
BibTeX
@misc{s3d-blast-disasm,
title = {{Sonic 3D Blast: a disassembly of game routines}},
howpublished = {\url{https://github.com/sonicretro/s3ddisasm}},
url = {https://github.com/sonicretro/s3ddisasm},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/s3d-blast-disasm/}}
}Plain text
Sonic 3D Blast: a disassembly of game routines. https://github.com/sonicretro/s3ddisasm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/s3d-blast-disasm/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README GitHub · sonicretro/s3ddisasm · Revision 6d78151
More in Games
- Sonic Adventure DX: a multi-version GameCube decompilation · Case study
- Sonic CD: reconstructing the Sonic Gems Collection version · Case study
- Sonic Mania: a game-code decompilation for the RSDKv5 engine · Case study
- Sonic Riders Tournament Edition: a GameCube decompilation · Case study
- Sonic Riders: Zero Gravity: a PlayStation 2 prototype decompilation · Case study
- Sonic the Fighters: a work-in-progress Model2b decompilation · Case study