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Case study

ReShadowTower: recompiling Shadow Tower for PC

ReShadowTower recompiles Shadow Tower for the PlayStation, USA SLUS-00863, for Linux and Windows x64. The first launch compiles the game from the player's BIN/CUE. OpenBIOS is included. Unsupported paths fall back to an interpreter. The README says not every gameplay path is verified as native code.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
36
Last commit
2026-11-09
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • OpenGL 3.3. A source build needs Git, Python 3.11 or newer, CMake 3.20 or newer, Ninja, and a C++20 compiler. Place the dump in disc/ as Shadow Tower (USA).bin and Shadow Tower (USA).cue, then run ./scripts/build.sh.
  • The README does not name a license for this repository. It says the PSXRecomp framework and the combined runtime stay under PolyForm Noncommercial, and OpenBIOS is MIT.

Cite

BibTeX

@misc{reshadowtower,
  title = {{ReShadowTower: recompiling Shadow Tower for PC}},
  howpublished = {\url{https://github.com/JFryy/reshadowtower}},
  url = {https://github.com/JFryy/reshadowtower},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reshadowtower/}}
}

Plain text

ReShadowTower: recompiling Shadow Tower for PC. https://github.com/JFryy/reshadowtower (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/reshadowtower/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · JFryy/reshadowtower · Revision 9012093

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