Case study
ReShadowTower: recompiling Shadow Tower for PC
ReShadowTower recompiles Shadow Tower for the PlayStation, USA SLUS-00863, for Linux and Windows x64. The first launch compiles the game from the player's BIN/CUE. OpenBIOS is included. Unsupported paths fall back to an interpreter. The README says not every gameplay path is verified as native code.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 36
- Last commit
- 2026-11-09
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- OpenGL 3.3. A source build needs Git, Python 3.11 or newer, CMake 3.20 or newer, Ninja, and a C++20 compiler. Place the dump in disc/ as Shadow Tower (USA).bin and Shadow Tower (USA).cue, then run ./scripts/build.sh.
- The README does not name a license for this repository. It says the PSXRecomp framework and the combined runtime stay under PolyForm Noncommercial, and OpenBIOS is MIT.
Cite
BibTeX
@misc{reshadowtower,
title = {{ReShadowTower: recompiling Shadow Tower for PC}},
howpublished = {\url{https://github.com/JFryy/reshadowtower}},
url = {https://github.com/JFryy/reshadowtower},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/reshadowtower/}}
}Plain text
ReShadowTower: recompiling Shadow Tower for PC. https://github.com/JFryy/reshadowtower (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/reshadowtower/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · JFryy/reshadowtower · Revision 9012093
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