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Case study

Shin Megami Tensei: Japanese 1.0 disassembly

This is an incomplete disassembly of Shin Megami Tensei for the Super Nintendo, Japanese version 1.0. Each line starts with an address label of the form #_AAAAAA, where AAAAAA is the 24-bit ROM address. One instruction is written per line. MVN and MVP are written with a macro so the standard form assembles. The README says unused code from overwritten builds remains in the ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
26
Last commit
2022-11-17
Language
Assembly
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The README names no license.

Cite

BibTeX

@misc{smt1-j10-disasm,
  title = {{Shin Megami Tensei: Japanese 1.0 disassembly}},
  howpublished = {\url{https://github.com/spannerisms/smt1dasm}},
  url = {https://github.com/spannerisms/smt1dasm},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smt1-j10-disasm/}}
}

Plain text

Shin Megami Tensei: Japanese 1.0 disassembly. https://github.com/spannerisms/smt1dasm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/smt1-j10-disasm/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · spannerisms/smt1dasm · Revision 6d950c0

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