Case study
Shin Megami Tensei: Japanese 1.0 disassembly
This is an incomplete disassembly of Shin Megami Tensei for the Super Nintendo, Japanese version 1.0. Each line starts with an address label of the form #_AAAAAA, where AAAAAA is the 24-bit ROM address. One instruction is written per line. MVN and MVP are written with a macro so the standard form assembles. The README says unused code from overwritten builds remains in the ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 26
- Last commit
- 2022-11-17
- Language
- Assembly
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- The README names no license.
Cite
BibTeX
@misc{smt1-j10-disasm,
title = {{Shin Megami Tensei: Japanese 1.0 disassembly}},
howpublished = {\url{https://github.com/spannerisms/smt1dasm}},
url = {https://github.com/spannerisms/smt1dasm},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/smt1-j10-disasm/}}
}Plain text
Shin Megami Tensei: Japanese 1.0 disassembly. https://github.com/spannerisms/smt1dasm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/smt1-j10-disasm/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · spannerisms/smt1dasm · Revision 6d950c0
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