Case study
Tomba2Recomp: statically recompiling Tomba! 2
This statically recompiles Tomba! 2: The Evil Swine Return with psxrecomp. Windows and Linux previews accept the USA disc SCUS-94454 and the Italian PAL disc SCES-02686. Native code is prepared from all 22 original area files plus shared overlays before gameplay. Release builds include the MIT OpenBIOS from PCSX-Redux. Adaptive widescreen and 1080p internal rendering are on by default. SDL3 is the default host backend.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 29
- Last commit
- 2026-11-06
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A psxrecomp worktree. Regenerate C with psxrecomp-game.exe --config game.toml, then cmake -S . -B build-master -G Ninja and cmake --build build-master --target psx-runtime. SDL2 is an explicit fallback with -DPSX_SDL_BACKEND=SDL2.
- License: PolyForm Noncommercial 1.0.0 for this project's code. OpenBIOS is MIT.
Cite
BibTeX
@misc{tomba2-recomp,
title = {{Tomba2Recomp: statically recompiling Tomba! 2}},
howpublished = {\url{https://github.com/mstan/Tomba2Recomp}},
url = {https://github.com/mstan/Tomba2Recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tomba2-recomp/}}
}Plain text
Tomba2Recomp: statically recompiling Tomba! 2. https://github.com/mstan/Tomba2Recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tomba2-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mstan/Tomba2Recomp · Revision 1b0d2fe
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