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Case study

Tomba2Recomp: statically recompiling Tomba! 2

This statically recompiles Tomba! 2: The Evil Swine Return with psxrecomp. Windows and Linux previews accept the USA disc SCUS-94454 and the Italian PAL disc SCES-02686. Native code is prepared from all 22 original area files plus shared overlays before gameplay. Release builds include the MIT OpenBIOS from PCSX-Redux. Adaptive widescreen and 1080p internal rendering are on by default. SDL3 is the default host backend.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
29
Last commit
2026-11-06
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A psxrecomp worktree. Regenerate C with psxrecomp-game.exe --config game.toml, then cmake -S . -B build-master -G Ninja and cmake --build build-master --target psx-runtime. SDL2 is an explicit fallback with -DPSX_SDL_BACKEND=SDL2.
  • License: PolyForm Noncommercial 1.0.0 for this project's code. OpenBIOS is MIT.

Cite

BibTeX

@misc{tomba2-recomp,
  title = {{Tomba2Recomp: statically recompiling Tomba! 2}},
  howpublished = {\url{https://github.com/mstan/Tomba2Recomp}},
  url = {https://github.com/mstan/Tomba2Recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tomba2-recomp/}}
}

Plain text

Tomba2Recomp: statically recompiling Tomba! 2. https://github.com/mstan/Tomba2Recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tomba2-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mstan/Tomba2Recomp · Revision 1b0d2fe

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