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Case study

Tube: reconstructing the 1994 DOS game source

This recreates the source of Tube, the 1994 DOS game from Bullfrog, using Hex-Rays and IDA Pro. The result builds as a 32-bit program with SDL2. Windows uses build_windows.bat, Linux uses build_linux.sh, and the web build uses build_web.bat. The README also lists OpenWatcom 1.9 for a DOS DPMI build. It says the original code uses 32-bit pointers, so this tree does not build as 64-bit.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
30
Last commit
2021-08-28
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A 32-bit toolchain: MinGW32, 32-bit GCC, Emscripten, or OpenWatcom 1.9. SDL2.
  • The README does not name a license.

Cite

BibTeX

@misc{tube-dos,
  title = {{Tube: reconstructing the 1994 DOS game source}},
  howpublished = {\url{https://github.com/rep-stosw/tube-game-dos}},
  url = {https://github.com/rep-stosw/tube-game-dos},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tube-dos/}}
}

Plain text

Tube: reconstructing the 1994 DOS game source. https://github.com/rep-stosw/tube-game-dos (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tube-dos/

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About this entry

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Primary sources

  1. README.md GitHub · rep-stosw/tube-game-dos · Revision d2c74cd

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