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Case study

Metroid: byte-matched NES disassembly

This disassembles Metroid for the NES. The ROM has eight 16 KB banks. Banks 00 through 06 swap into lower memory, and bank 07 stays in upper memory. The included build script assembles the banks with Ophis and compares each output MD5 with the original binaries.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
35
Last commit
2025-02-04
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Run the build script from the repository root. The README names no license.

Cite

BibTeX

@misc{metroid-nes-disasm,
  title = {{Metroid: byte-matched NES disassembly}},
  howpublished = {\url{https://github.com/nmikstas/metroid-disassembly}},
  url = {https://github.com/nmikstas/metroid-disassembly},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/metroid-nes-disasm/}}
}

Plain text

Metroid: byte-matched NES disassembly. https://github.com/nmikstas/metroid-disassembly (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/metroid-nes-disasm/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nmikstas/metroid-disassembly · Revision 4270d57

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