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Case study

Super Mario Advance 2 Recomp: statically recompiling the GBA game

This statically recompiles Super Mario Advance 2: Super Mario World for Windows. Release v0.0.3 runs SuperMarioWorldRecomp.exe. The launcher asks for the USA/Australia ROM and a retail GBA BIOS. The game boots through the opening and attract sequence. Adaptive Widescreen is optional and can expand supported scenes up to 9:5. Shift with F1 through F9 saves a state, and F1 through F9 loads one.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
27
Last commit
2026-11-06
Language
PowerShell

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A Windows zip from Releases. A source build needs CMake, Ninja, MSYS2 MinGW64, and SDL2, then cmake --build gbarecomp/build --target gba_recompile.
  • License: PolyForm Noncommercial 1.0.0 for this project's code. Third-party components keep their own licenses.

Cite

BibTeX

@misc{sma2-recomp,
  title = {{Super Mario Advance 2 Recomp: statically recompiling the GBA game}},
  howpublished = {\url{https://github.com/mstan/SuperMarioAdvance2Recomp}},
  url = {https://github.com/mstan/SuperMarioAdvance2Recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sma2-recomp/}}
}

Plain text

Super Mario Advance 2 Recomp: statically recompiling the GBA game. https://github.com/mstan/SuperMarioAdvance2Recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sma2-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mstan/SuperMarioAdvance2Recomp · Revision ca69698

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