Case study
Super Mario Advance 2 Recomp: statically recompiling the GBA game
This statically recompiles Super Mario Advance 2: Super Mario World for Windows. Release v0.0.3 runs SuperMarioWorldRecomp.exe. The launcher asks for the USA/Australia ROM and a retail GBA BIOS. The game boots through the opening and attract sequence. Adaptive Widescreen is optional and can expand supported scenes up to 9:5. Shift with F1 through F9 saves a state, and F1 through F9 loads one.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 27
- Last commit
- 2026-11-06
- Language
- PowerShell
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A Windows zip from Releases. A source build needs CMake, Ninja, MSYS2 MinGW64, and SDL2, then cmake --build gbarecomp/build --target gba_recompile.
- License: PolyForm Noncommercial 1.0.0 for this project's code. Third-party components keep their own licenses.
Cite
BibTeX
@misc{sma2-recomp,
title = {{Super Mario Advance 2 Recomp: statically recompiling the GBA game}},
howpublished = {\url{https://github.com/mstan/SuperMarioAdvance2Recomp}},
url = {https://github.com/mstan/SuperMarioAdvance2Recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sma2-recomp/}}
}Plain text
Super Mario Advance 2 Recomp: statically recompiling the GBA game. https://github.com/mstan/SuperMarioAdvance2Recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sma2-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mstan/SuperMarioAdvance2Recomp · Revision ca69698
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