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Case study

The Sims 2: statically recompiling the original Xbox game

This recompiles the original Xbox release of The Sims 2, USA, with Xbox XBE Recomp. The supported default.xbe is 3,399,680 bytes, SHA-1 16f9e41ce26c315a758f25d43ba1fa9d3809d1ad. The README says Windows reaches live gameplay on a lot, and the native Linux build reaches the title screen and a 3D neighbourhood. Windows uses Direct3D 12. Linux uses Vulkan.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
41
Last commit
2026-10-20
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows 10 or 11, 64-bit, with a Direct3D 12 GPU, or Linux x64 with Vulkan and glibc 2.43 or newer. Put the disc image or extracted default.xbe in assets/ beside the binary.
  • The README names no license. It says the vendored SDK is MIT.

Cite

BibTeX

@misc{sims2-xbox-recomp,
  title = {{The Sims 2: statically recompiling the original Xbox game}},
  howpublished = {\url{https://github.com/abilliontokens/sims2-recomp}},
  url = {https://github.com/abilliontokens/sims2-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sims2-xbox-recomp/}}
}

Plain text

The Sims 2: statically recompiling the original Xbox game. https://github.com/abilliontokens/sims2-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sims2-xbox-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · abilliontokens/sims2-recomp · Revision 8ce155d

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