Case study
The Sims 2: statically recompiling the original Xbox game
This recompiles the original Xbox release of The Sims 2, USA, with Xbox XBE Recomp. The supported default.xbe is 3,399,680 bytes, SHA-1 16f9e41ce26c315a758f25d43ba1fa9d3809d1ad. The README says Windows reaches live gameplay on a lot, and the native Linux build reaches the title screen and a 3D neighbourhood. Windows uses Direct3D 12. Linux uses Vulkan.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 41
- Last commit
- 2026-10-20
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Windows 10 or 11, 64-bit, with a Direct3D 12 GPU, or Linux x64 with Vulkan and glibc 2.43 or newer. Put the disc image or extracted default.xbe in assets/ beside the binary.
- The README names no license. It says the vendored SDK is MIT.
Cite
BibTeX
@misc{sims2-xbox-recomp,
title = {{The Sims 2: statically recompiling the original Xbox game}},
howpublished = {\url{https://github.com/abilliontokens/sims2-recomp}},
url = {https://github.com/abilliontokens/sims2-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sims2-xbox-recomp/}}
}Plain text
The Sims 2: statically recompiling the original Xbox game. https://github.com/abilliontokens/sims2-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sims2-xbox-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · abilliontokens/sims2-recomp · Revision 8ce155d
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