Case study
FableDroid: statically recompiling Fable II for Android
FableDroid statically recompiles Fable II to arm64 Android and renders Xbox 360 GPU commands with Vulkan. Release 0.6.3 beta is FableDroid-0.6.3-beta.apk. The reference Game of the Year USA/Europe ISO has SHA-256 685a0d3bea9718812f17bcd155907a5359a548b6d3d8342dd2a6c944f45e35ff. On a Snapdragon 8 Gen 2 with Adreno 740 and Android 13, the measured median is 29.9 fps at native 720p under the game's 30 fps cap.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 37
- Last commit
- 2026-11-02
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- The launcher installs from an Xbox 360 ISO on the device and checks the SHA-256 of default.xex. A source build uses NDK 29.0.14206865, CMake 3.25 or newer, Ninja, JDK 21, and Python 3.
- License: MIT for this project's own code. Mesa Turnip is MIT, libadrenotools is BSD-2-Clause, and SDL3 is zlib.
Cite
BibTeX
@misc{fabledroid,
title = {{FableDroid: statically recompiling Fable II for Android}},
howpublished = {\url{https://github.com/hardsilinder/FableDroid}},
url = {https://github.com/hardsilinder/FableDroid},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/fabledroid/}}
}Plain text
FableDroid: statically recompiling Fable II for Android. https://github.com/hardsilinder/FableDroid (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/fabledroid/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · hardsilinder/FableDroid · Revision 313fc9f
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