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Case study

FableDroid: statically recompiling Fable II for Android

FableDroid statically recompiles Fable II to arm64 Android and renders Xbox 360 GPU commands with Vulkan. Release 0.6.3 beta is FableDroid-0.6.3-beta.apk. The reference Game of the Year USA/Europe ISO has SHA-256 685a0d3bea9718812f17bcd155907a5359a548b6d3d8342dd2a6c944f45e35ff. On a Snapdragon 8 Gen 2 with Adreno 740 and Android 13, the measured median is 29.9 fps at native 720p under the game's 30 fps cap.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
37
Last commit
2026-11-02
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The launcher installs from an Xbox 360 ISO on the device and checks the SHA-256 of default.xex. A source build uses NDK 29.0.14206865, CMake 3.25 or newer, Ninja, JDK 21, and Python 3.
  • License: MIT for this project's own code. Mesa Turnip is MIT, libadrenotools is BSD-2-Clause, and SDL3 is zlib.

Cite

BibTeX

@misc{fabledroid,
  title = {{FableDroid: statically recompiling Fable II for Android}},
  howpublished = {\url{https://github.com/hardsilinder/FableDroid}},
  url = {https://github.com/hardsilinder/FableDroid},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fabledroid/}}
}

Plain text

FableDroid: statically recompiling Fable II for Android. https://github.com/hardsilinder/FableDroid (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/fabledroid/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · hardsilinder/FableDroid · Revision 313fc9f

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