Case study
Super Smash Bros. Ultimate: static recompilation for PlayStation 4
This brings a static recompilation of Super Smash Bros. Ultimate version 13.0.2 to the PlayStation 4. The game's AArch64 code is translated to C ahead of time, and the runtime draws with Direct3D 11 through DXVK. The README says matches are playable with up to four controllers, and that the player builds the package from their own dump. Build steps are in docs/BUILDING.md.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 37
- Last commit
- 2026-10-29
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- The README says there are no release packages. Build from docs/BUILDING.md with a dump of version 13.0.2.
- License: MIT for this repository's own code. The README says patches/windowsmash-ps4.patch is a patch for a WindowSmash checkout.
Cite
BibTeX
@misc{ssbu-ps4-recomp,
title = {{Super Smash Bros. Ultimate: static recompilation for PlayStation 4}},
howpublished = {\url{https://github.com/iHaiDeeZ/SSBU}},
url = {https://github.com/iHaiDeeZ/SSBU},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssbu-ps4-recomp/}}
}Plain text
Super Smash Bros. Ultimate: static recompilation for PlayStation 4. https://github.com/iHaiDeeZ/SSBU (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ssbu-ps4-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · iHaiDeeZ/SSBU · Revision 7e83c0e
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