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Case study

Super Smash Bros. Ultimate: static recompilation for PlayStation 4

This brings a static recompilation of Super Smash Bros. Ultimate version 13.0.2 to the PlayStation 4. The game's AArch64 code is translated to C ahead of time, and the runtime draws with Direct3D 11 through DXVK. The README says matches are playable with up to four controllers, and that the player builds the package from their own dump. Build steps are in docs/BUILDING.md.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
37
Last commit
2026-10-29
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The README says there are no release packages. Build from docs/BUILDING.md with a dump of version 13.0.2.
  • License: MIT for this repository's own code. The README says patches/windowsmash-ps4.patch is a patch for a WindowSmash checkout.

Cite

BibTeX

@misc{ssbu-ps4-recomp,
  title = {{Super Smash Bros. Ultimate: static recompilation for PlayStation 4}},
  howpublished = {\url{https://github.com/iHaiDeeZ/SSBU}},
  url = {https://github.com/iHaiDeeZ/SSBU},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssbu-ps4-recomp/}}
}

Plain text

Super Smash Bros. Ultimate: static recompilation for PlayStation 4. https://github.com/iHaiDeeZ/SSBU (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ssbu-ps4-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · iHaiDeeZ/SSBU · Revision 7e83c0e

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