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Case study

OpenHuey: rebuilding Haunting Ground for PC

OpenHuey rebuilds Haunting Ground for the PlayStation 2, 2005, SLUS_210.75, for PC. The executable SHA-1 is e0867d2ec83e6e2fccf147ad9e645a9a662d1c15. The C decompilation is functional rather than byte-matching. The openhuey program plays the story, rooms, cutscenes, items, menu, saves, endings, and the Hewie minigame.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
34
Last commit
2026-11-04
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Requirements & limits

  • CMake, a C compiler, and SDL3. Movies need libavcodec. The documented build is cmake -S openhuey-src -B build/openhuey-src -G Ninja, then cmake --build build/openhuey-src. The first start imports a USA ISO.
  • The README names no license.

Cite

BibTeX

@misc{openhuey,
  title = {{OpenHuey: rebuilding Haunting Ground for PC}},
  howpublished = {\url{https://github.com/ArnautDaniel/OpenHuey}},
  url = {https://github.com/ArnautDaniel/OpenHuey},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openhuey/}}
}

Plain text

OpenHuey: rebuilding Haunting Ground for PC. https://github.com/ArnautDaniel/OpenHuey (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/openhuey/

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About this entry

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Primary sources

  1. README.md GitHub · ArnautDaniel/OpenHuey · Revision 11ed60c

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