Case study
OpenHuey: rebuilding Haunting Ground for PC
OpenHuey rebuilds Haunting Ground for the PlayStation 2, 2005, SLUS_210.75, for PC. The executable SHA-1 is e0867d2ec83e6e2fccf147ad9e645a9a662d1c15. The C decompilation is functional rather than byte-matching. The openhuey program plays the story, rooms, cutscenes, items, menu, saves, endings, and the Hewie minigame.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 34
- Last commit
- 2026-11-04
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Requirements & limits
- CMake, a C compiler, and SDL3. Movies need libavcodec. The documented build is cmake -S openhuey-src -B build/openhuey-src -G Ninja, then cmake --build build/openhuey-src. The first start imports a USA ISO.
- The README names no license.
Cite
BibTeX
@misc{openhuey,
title = {{OpenHuey: rebuilding Haunting Ground for PC}},
howpublished = {\url{https://github.com/ArnautDaniel/OpenHuey}},
url = {https://github.com/ArnautDaniel/OpenHuey},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openhuey/}}
}Plain text
OpenHuey: rebuilding Haunting Ground for PC. https://github.com/ArnautDaniel/OpenHuey (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/openhuey/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ArnautDaniel/OpenHuey · Revision 11ed60c
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