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Case study

Mario-Bros.-Dis: byte-for-byte Mario Bros. NES disassembly

This is a byte-for-byte disassembly of Mario Bros. for the NES. It covers the NTSC World release, the PAL European release, and a GameCube version. It assembles with cc65. Graphics are ripped from a ROM with the Python script in misc/.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
33
Last commit
2026-06-17
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • cc65. The GameCube build uses LinkerConfiguration_GAMECUBE.cfg. The README names no license.

Cite

BibTeX

@misc{mario-bros-nes-disasm,
  title = {{Mario-Bros.-Dis: byte-for-byte Mario Bros. NES disassembly}},
  howpublished = {\url{https://github.com/RussianManSMWC/Mario-Bros.-Dis}},
  url = {https://github.com/RussianManSMWC/Mario-Bros.-Dis},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-bros-nes-disasm/}}
}

Plain text

Mario-Bros.-Dis: byte-for-byte Mario Bros. NES disassembly. https://github.com/RussianManSMWC/Mario-Bros.-Dis (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/mario-bros-nes-disasm/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · RussianManSMWC/Mario-Bros.-Dis · Revision 0b7ca4d

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