Case study
Mario-Bros.-Dis: byte-for-byte Mario Bros. NES disassembly
This is a byte-for-byte disassembly of Mario Bros. for the NES. It covers the NTSC World release, the PAL European release, and a GameCube version. It assembles with cc65. Graphics are ripped from a ROM with the Python script in misc/.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 33
- Last commit
- 2026-06-17
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- cc65. The GameCube build uses LinkerConfiguration_GAMECUBE.cfg. The README names no license.
Cite
BibTeX
@misc{mario-bros-nes-disasm,
title = {{Mario-Bros.-Dis: byte-for-byte Mario Bros. NES disassembly}},
howpublished = {\url{https://github.com/RussianManSMWC/Mario-Bros.-Dis}},
url = {https://github.com/RussianManSMWC/Mario-Bros.-Dis},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-bros-nes-disasm/}}
}Plain text
Mario-Bros.-Dis: byte-for-byte Mario Bros. NES disassembly. https://github.com/RussianManSMWC/Mario-Bros.-Dis (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/mario-bros-nes-disasm/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RussianManSMWC/Mario-Bros.-Dis · Revision 0b7ca4d
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