Case study
Virtual Pro-Wrestling 2: decompiling the Nintendo 64 game
This is a decompilation of Virtual Pro-Wrestling 2 (バーチャル・プロレス2 〜王道継承〜) for the Nintendo 64. An unmodified Z64 ROM named baserom.z64 has SHA-1 82dd25a044689eab57ab362fe10c0da6388c217a. make setup extracts the ROM. make builds it. The README says the project is still in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 30
- Last commit
- 2026-03-26
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Linux or WSL2, GNU make, binutils-mips-linux-gnu, gcc-mips-linux-gnu, gcc-multilib, and Python 3. Clone with --recurse-submodules.
- The README names no license.
Cite
BibTeX
@misc{vpw2-decomp,
title = {{Virtual Pro-Wrestling 2: decompiling the Nintendo 64 game}},
howpublished = {\url{https://github.com/AKI-Club/vpw2}},
url = {https://github.com/AKI-Club/vpw2},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/vpw2-decomp/}}
}Plain text
Virtual Pro-Wrestling 2: decompiling the Nintendo 64 game. https://github.com/AKI-Club/vpw2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/vpw2-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · AKI-Club/vpw2 · Revision f3900db
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