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Case study

Virtual Pro-Wrestling 2: decompiling the Nintendo 64 game

This is a decompilation of Virtual Pro-Wrestling 2 (バーチャル・プロレス2 〜王道継承〜) for the Nintendo 64. An unmodified Z64 ROM named baserom.z64 has SHA-1 82dd25a044689eab57ab362fe10c0da6388c217a. make setup extracts the ROM. make builds it. The README says the project is still in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
30
Last commit
2026-03-26
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Linux or WSL2, GNU make, binutils-mips-linux-gnu, gcc-mips-linux-gnu, gcc-multilib, and Python 3. Clone with --recurse-submodules.
  • The README names no license.

Cite

BibTeX

@misc{vpw2-decomp,
  title = {{Virtual Pro-Wrestling 2: decompiling the Nintendo 64 game}},
  howpublished = {\url{https://github.com/AKI-Club/vpw2}},
  url = {https://github.com/AKI-Club/vpw2},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/vpw2-decomp/}}
}

Plain text

Virtual Pro-Wrestling 2: decompiling the Nintendo 64 game. https://github.com/AKI-Club/vpw2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/vpw2-decomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · AKI-Club/vpw2 · Revision f3900db

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