Case study
Gex 64: Enter the Gecko — matching Nintendo 64 decompilation
This is a matching decompilation of Gex 64: Enter the Gecko for the Nintendo 64, USA release. The ROM is named gex64.z64 and must be big-endian Z64. make split extracts it, make build rebuilds it, and make diff must match the original before a change is submitted. Most of the game compiles without -mips3. Some files require -mips3.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 30
- Last commit
- 2026-09-03
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Docker image matbourgon/gex64-decomp, or python3, pip, and binutils-mips-linux-gnu. Place the USA ROM at gex64.z64.
- The README names no license.
Cite
BibTeX
@misc{gex64-decomp,
title = {{Gex 64: Enter the Gecko — matching Nintendo 64 decompilation}},
howpublished = {\url{https://github.com/MatBourgon/Gex64Decomp}},
url = {https://github.com/MatBourgon/Gex64Decomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gex64-decomp/}}
}Plain text
Gex 64: Enter the Gecko — matching Nintendo 64 decompilation. https://github.com/MatBourgon/Gex64Decomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gex64-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · MatBourgon/Gex64Decomp · Revision 7f48432
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