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Case study

Gex 64: Enter the Gecko — matching Nintendo 64 decompilation

This is a matching decompilation of Gex 64: Enter the Gecko for the Nintendo 64, USA release. The ROM is named gex64.z64 and must be big-endian Z64. make split extracts it, make build rebuilds it, and make diff must match the original before a change is submitted. Most of the game compiles without -mips3. Some files require -mips3.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
30
Last commit
2026-09-03
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Docker image matbourgon/gex64-decomp, or python3, pip, and binutils-mips-linux-gnu. Place the USA ROM at gex64.z64.
  • The README names no license.

Cite

BibTeX

@misc{gex64-decomp,
  title = {{Gex 64: Enter the Gecko — matching Nintendo 64 decompilation}},
  howpublished = {\url{https://github.com/MatBourgon/Gex64Decomp}},
  url = {https://github.com/MatBourgon/Gex64Decomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gex64-decomp/}}
}

Plain text

Gex 64: Enter the Gecko — matching Nintendo 64 decompilation. https://github.com/MatBourgon/Gex64Decomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gex64-decomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · MatBourgon/Gex64Decomp · Revision 7f48432

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