Case study
Trials HD Recompiled: static recompilation of the Xbox 360 game
This statically recompiles Trials HD for the Xbox 360, title ID 5841095A, to Linux x86-64 and macOS with ReXGlue. Physics stay at 60 Hz while rendering can run at a higher refresh rate. The GPU backend is WebGPU or Vulkan. ./build.sh --game takes the game directory or the STFS package and reads default.xex from it. Later builds omit --game.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 26
- Last commit
- 2026-10-23
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Linux x86-64 with SSE4.2 and Vulkan 1.2 or newer, or macOS 12 or newer. Clang 19 or newer, CMake 3.25 or newer, Ninja, Python 3, and Git. Clone with --recursive.
- License: MIT for this repository. The ReXGlue SDK is BSD-3-Clause.
Cite
BibTeX
@misc{trials-hd-recomp,
title = {{Trials HD Recompiled: static recompilation of the Xbox 360 game}},
howpublished = {\url{https://github.com/snufflyyy/trials-hd-recompiled}},
url = {https://github.com/snufflyyy/trials-hd-recompiled},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/trials-hd-recomp/}}
}Plain text
Trials HD Recompiled: static recompilation of the Xbox 360 game. https://github.com/snufflyyy/trials-hd-recompiled (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/trials-hd-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · snufflyyy/trials-hd-recompiled · Revision 17a76f5
More in Games
- TribesPad: native ARM64 ports of Tribes 2 and Starsiege: Tribes · Case study
- Trouble Makers: a Mischief Makers static-recompilation port · Case study
- TsumuLightRecomp: static recompilation of Tsumu Light · Case study
- Twilight Princess HD: statically recompiling the Wii U game for macOS · Case study
- Twin Snakes Native Port: GameCube code analysis toward static recompilation · Case study
- Twisted Metal: Black — a static recompilation for PC · Case study