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Case study

The Legend of Zelda: The Minish Cap — GBA static recompilation

This recompiles The Legend of Zelda: The Minish Cap for the Game Boy Advance with gbarecomp. The USA ROM SHA-1 is b4bd50e4131b027c334547b4524e2dbbd4227130, and the runtime refuses any other checksum. The GBA BIOS is recompiled and executed. The save chip is EEPROM. The Windows release archive is MinishCapRecomp-windows-x64. Debug port 19842.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
34
Last commit
2026-11-06
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A USA ROM named roms/minishcap_usa.gba with that SHA-1. A source build uses PowerShell, mingw64, gba_recompile, CMake, and Ninja.
  • License: PolyForm Noncommercial 1.0.0 for this project's code. Third-party components keep their own licenses.

Cite

BibTeX

@misc{minish-cap-recomp,
  title = {{The Legend of Zelda: The Minish Cap — GBA static recompilation}},
  howpublished = {\url{https://github.com/mstan/MinishCapRecomp}},
  url = {https://github.com/mstan/MinishCapRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/minish-cap-recomp/}}
}

Plain text

The Legend of Zelda: The Minish Cap — GBA static recompilation. https://github.com/mstan/MinishCapRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/minish-cap-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mstan/MinishCapRecomp · Revision c0cb98c

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