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Case study

SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones

This statically recompiles Fire Emblem: The Sacred Stones for the Game Boy Advance to Windows x64 and Android ARM64. The USA ROM SHA-1 is c25b145e37456171ada4b0d440bf88a19f4d509f. The runtime refuses any other checksum. The save is 32 KiB SRAM. Debug port 19842. Release 0.1.20 is SacredStonesRecomp-0.1.20-win64.zip. Android packages target Android 9 or newer.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
30
Last commit
2026-10-17
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A USA ROM with that SHA-1, and a GBA BIOS selected in the launcher. Windows runs SacredStonesRecomp.exe from the 0.1.20 zip.
  • The README names no license for this repository. It says the pinned gbarecomp and recomp-ui forks keep their upstream licenses.

Cite

BibTeX

@misc{sacred-stones-recomp,
  title = {{SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones}},
  howpublished = {\url{https://github.com/Lordingard/SacredStonesRecomp}},
  url = {https://github.com/Lordingard/SacredStonesRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sacred-stones-recomp/}}
}

Plain text

SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones. https://github.com/Lordingard/SacredStonesRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sacred-stones-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Lordingard/SacredStonesRecomp · Revision 214b273

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