Case study
SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones
This statically recompiles Fire Emblem: The Sacred Stones for the Game Boy Advance to Windows x64 and Android ARM64. The USA ROM SHA-1 is c25b145e37456171ada4b0d440bf88a19f4d509f. The runtime refuses any other checksum. The save is 32 KiB SRAM. Debug port 19842. Release 0.1.20 is SacredStonesRecomp-0.1.20-win64.zip. Android packages target Android 9 or newer.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 30
- Last commit
- 2026-10-17
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A USA ROM with that SHA-1, and a GBA BIOS selected in the launcher. Windows runs SacredStonesRecomp.exe from the 0.1.20 zip.
- The README names no license for this repository. It says the pinned gbarecomp and recomp-ui forks keep their upstream licenses.
Cite
BibTeX
@misc{sacred-stones-recomp,
title = {{SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones}},
howpublished = {\url{https://github.com/Lordingard/SacredStonesRecomp}},
url = {https://github.com/Lordingard/SacredStonesRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sacred-stones-recomp/}}
}Plain text
SacredStonesRecomp: statically recompiling Fire Emblem: The Sacred Stones. https://github.com/Lordingard/SacredStonesRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sacred-stones-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Lordingard/SacredStonesRecomp · Revision 214b273
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