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Case study

Most Wanted Vehicles Decomp: matching vehicle physics from Need for Speed: Most Wanted

This is a matching decompilation of the vehicle physics in Need for Speed: Most Wanted. Functions are compiled with MSVC 7.1 so the assembly matches the retail executable.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
33
Last commit
2022-06-29
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • This partial vehicle-physics decompilation does not compile into a complete game.
  • Visual Studio .NET 2003 and Python 3. The documented command is compile_and_gen_asm.ps1 with a C++ file under speed/indep/src.
  • The README does not name a license.

Cite

BibTeX

@misc{nfs-mw-vehicles-decomp,
  title = {{Most Wanted Vehicles Decomp: matching vehicle physics from Need for Speed: Most Wanted}},
  howpublished = {\url{https://github.com/Brawltendo/Most-Wanted-Vehicles-Decomp}},
  url = {https://github.com/Brawltendo/Most-Wanted-Vehicles-Decomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nfs-mw-vehicles-decomp/}}
}

Plain text

Most Wanted Vehicles Decomp: matching vehicle physics from Need for Speed: Most Wanted. https://github.com/Brawltendo/Most-Wanted-Vehicles-Decomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nfs-mw-vehicles-decomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Brawltendo/Most-Wanted-Vehicles-Decomp · Revision de70279

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