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Case study

Battlefield: Bad Company — statically recompiling the Xbox 360 game

This recompiles Battlefield: Bad Company for the Xbox 360, USA, title ID 454107F9, to Windows with ReXGlue. The README says 54,126 PowerPC functions are translated to C++23 and the build opens a window. It stops while Frostbite calibrates the disc cache, so the game is not playable yet. The default frame cap is 30 fps.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
33
Last commit
2026-10-15
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Visual Studio 2022. Open the repository as a folder and build the local-win-relwithdebinfo preset. The executable is out/build/local-win-relwithdebinfo/badcompanyrecomp.exe.
  • The README names no license.

Cite

BibTeX

@misc{bad-company-recomp,
  title = {{Battlefield: Bad Company — statically recompiling the Xbox 360 game}},
  howpublished = {\url{https://github.com/crabinacrabic/BadCompanyRecomp}},
  url = {https://github.com/crabinacrabic/BadCompanyRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bad-company-recomp/}}
}

Plain text

Battlefield: Bad Company — statically recompiling the Xbox 360 game. https://github.com/crabinacrabic/BadCompanyRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/bad-company-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · crabinacrabic/BadCompanyRecomp · Revision f78b557

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