Case study
Battlefield: Bad Company — statically recompiling the Xbox 360 game
This recompiles Battlefield: Bad Company for the Xbox 360, USA, title ID 454107F9, to Windows with ReXGlue. The README says 54,126 PowerPC functions are translated to C++23 and the build opens a window. It stops while Frostbite calibrates the disc cache, so the game is not playable yet. The default frame cap is 30 fps.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 33
- Last commit
- 2026-10-15
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Visual Studio 2022. Open the repository as a folder and build the local-win-relwithdebinfo preset. The executable is out/build/local-win-relwithdebinfo/badcompanyrecomp.exe.
- The README names no license.
Cite
BibTeX
@misc{bad-company-recomp,
title = {{Battlefield: Bad Company — statically recompiling the Xbox 360 game}},
howpublished = {\url{https://github.com/crabinacrabic/BadCompanyRecomp}},
url = {https://github.com/crabinacrabic/BadCompanyRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bad-company-recomp/}}
}Plain text
Battlefield: Bad Company — statically recompiling the Xbox 360 game. https://github.com/crabinacrabic/BadCompanyRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/bad-company-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · crabinacrabic/BadCompanyRecomp · Revision f78b557
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