Game · Case study:
Open Horizon: rebuilding Ace Combat: Assault Horizon rendering and physicsC1
Open Horizon reimplements the rendering and physics of Ace Combat: Assault Horizon in C++ using resource files from the original game.

- Game
Game · Case study:
Open Horizon reimplements the rendering and physics of Ace Combat: Assault Horizon in C++ using resource files from the original game.

Game · Case study:
Julius reimplements Caesar III's gameplay logic and reads the original game's files to run across desktop, mobile and browser platforms.

Reviewed bvschaik/julius@34d1ecd
Game · Case study:
The Bigs 2 Recompiled converts the Xbox 360 game's executable to C++ with ReXGlue for native Linux and Windows builds.
Game · Case study:
Mario 64 for PlayStation 5 ports Ghostship's decompilation-based Super Mario 64 application to PS5.
Reviewed griches/PS5_Ghostship@4cb586e
Game · Case study:
Lemmings.ts recreates Lemmings as a TypeScript browser game that reads original Lemmings, Oh No! More Lemmings and Holiday Lemmings data files.

Reviewed tomsoftware/Lemmings.ts@10c7c8b
Game · Case study:
BT3-Recomp translates the USA PlayStation 2 release of Dragon Ball Z: Budokai Tenkaichi 3 from MIPS code to C++ at build time.
Reviewed z3xox/BT3-Recomp@e22a34b
Game · Case study:
Reconstructs Fossil Fighters Champions' Nintendo DS battle overlay as C compiled with the original mwccarm toolchain, retaining assembly for unmatched functions.
Reviewed arcnid/ffc-decomp@3c7a101
Game · Case study:
ds3os reconstructs online servers for Dark Souls 2: Scholar of the First Sin and Dark Souls 3, with matchmaking, profiles and multiplayer features.
Reviewed TLeonardUK/ds3os@5640687
Game · Case study:
Decompiling Sonic 1 translates the game's 68K assembly disassembly into organized C++11 source to study its behavior.
Game · Case study:
cdcEngine reconstructs C++ source for the engine used by Tomb Raider: Legend.
Reviewed TheIndra55/cdcEngine@405efd9
Game · Case study:
Dr. Mario 64 Recomp builds a modernized native version of the US Nintendo 64 game using N64Recomp and RSPRecomp on a user-supplied ROM.
Game · Case study:
The Alice in Wonderland decompilation reconstructs source for the Wii game's US and European releases.
Reviewed Alice-2010/Decomp@768231d
Game · Case study:
Mind over Recomp translates Crash: Mind over Mutant's Xbox 360 program to C++ with ReXGlue for native Windows and Linux builds.

Reviewed Maxilure/MindOver-Recomp@3d46f61
Game · Case study:
Guild Rebrew reconstructs Europa 1400: The Guild as C89 source built with the original MSVC6 toolchains.
Reviewed maci0/guild-rebrew@ae108f6
Game · Case study:
Stretch Panic reconstructs three PlayStation 2 releases from shared C/C++ source and compares each rebuilt executable’s loaded image byte for byte with the original.
Reviewed Harskov/stretch-panic-usa@ee59f38
Game · Case study:
Jet Set Willy documents a disassembly of the ZX Spectrum game in SkoolKit source format.
Reviewed skoolkid/jetsetwilly@d5e779e
Game · Case study:
fifastreet2-recomp attempts a native Windows port of the Xbox version of FIFA Street 2 through static recompilation with xboxrecomp.
Reviewed jv36/fifastreet2-recomp@3bb0441
Game · Case study:
fc3-nx uses ReXGlue to translate the Xbox 360 Far Cry 3 PowerPC executable into C++ for a planned Nintendo Switch port.
Reviewed barbaruiva25/fc3-nx@fd4f80c
Game · Case study:
Sly 2: Bevy of Thieves ports Sly 2: Band of Thieves logic function by function into Rust and Bevy, replacing PS2 hardware services with native systems.
Game · Case study:
Goemon's Great Adventure reconstructs the Nintendo 64 US game's code as C and supplies tools to rebuild its ROM from a user-provided copy.
Game · Case study:
Shadowgate 64 is an N64 disassembly and source reconstruction for the North American release.
Reviewed Rainchus/ShadowGate64@022f96c
Game · Case study:
pik2wii reconstructs source for the USA Wii release of New Play Control!
Reviewed projectPiki/pik2wii@c337efc
Game · Case study:
The Spider-Man 2: Enter Electro kit configures psxrecomp to generate and compile the USA PlayStation game from the user's disc and BIOS during first-run setup.

Reviewed alexbeavs-ps1-ports/spider-man-2-enter-electro-recomp@06484f6
Game · Case study:
max_vita ports the Android release of Max Payne Mobile to PS Vita by loading and patching the user's original game binary.
Reviewed fgsfdsfgs/max_vita@e92e9ad
Game · Case study:
Excitebike 64 reconstructs the LodgeNet, US Rev 1, and European Nintendo 64 releases in a shared C and assembly tree.
Reviewed chasmlol/excitebike64@9cdb194
Game · Case study:
The EA SPORTS UFC 3 port runs the PS4 game's original x86-64 code on Linux and Windows.
Game · Case study:
Chameleon Twist reconstructs code for the Japanese 1.0 Nintendo 64 game in a matching decompilation workflow.
Game · Case study:
Kye for C64 ports the 1992 puzzle game to Commodore 64 in 6502 assembly.
Reviewed cobbpg/kye-c64@e66fa33
Game · Case study:
OpenGMK reconstructs the GameMaker Classic runner and supplies tools for examining its games.
Reviewed OpenGMK/OpenGMK@9e4282e
Game · Case study:
Crash Tag Team Racing is a work-in-progress GameCube decompilation with C and C++ source, symbol maps and build configurations for the USA and Japanese releases.
Reviewed bluisblu/cttr@716d1e1
Game · Case study:
BAR Decomp reconstructs the USA Nintendo 64 release of Beetle Adventure Racing!
Reviewed bryankruman/BeetleDecomp@e147801
Game · Case study:
jman-decomp reconstructs C++ source for the Windows 3.1 version of The Journeyman Project Turbo!.
Reviewed disinvite/jman-decomp@0a4994b
Game · Case study:
hl2-recomp translates the Xbox Half-Life 2 XBE to C with xboxrecomp and links it to a native Windows runtime.
Reviewed sp00nznet/hl2-recomp@b62d2b5
Game · Case study:
bully-re reimplements the PC engine of Bully: Scholarship Edition from analysis of its executable.
Reviewed LiquidSnake0/bully-re@ce2d429
Game · Case study:
Halo CE Vita compiles reconstructed Halo: Combat Evolved Xbox game code for the PS Vita's ARM processor.

Reviewed BirchWoodGod/halo-ce-vita@cbcdbe8
Game · Case study:
Bokura no Kazoku reconstructs the Japanese PlayStation 2 game's SCPS_150.88 executable as C++ compiled with Sony EE-GCC toolchains.
Game · Case study:
picowalker develops an RP2350-based recreation of the Pokéwalker accessory for Pokémon HeartGold and SoulSilver.
Reviewed mamba2410/picowalker@7ff2217
Game · Case study:
EQOA Decomp reconstructs C++ source for PS2 modules of EverQuest Online Adventures: Frontiers.
Reviewed DabDavis/eqoa-decomp@e803a6a
Game · Case study:
Begins a C decompilation of the PlayStation game Pipe Dreams 3D, with source files, a splat configuration, symbols, and a MIPS cross-build Makefile.
Reviewed bismurphy/pipedreams_decomp@ef1903c
Game · Case study:
BFH-Master-Protocol documents the proprietary master-server communication of Battlefield Heroes.
Game · Case study:
TsumuLightRecomp configures PSXRecomp to translate the Japanese PlayStation game's MIPS code into native C and compile a PC executable.
Reviewed mstan/TsumuLightRecomp@641918e
Game · Case study:
Decompiles the PlayStation 2 game Gregory Horror Show through a workflow that unpacks a user-provided ISO, splits its executable, and rebuilds a destination ISO from assembly and C.
Reviewed Nathan-R-Og/ghs@d190969
Game · Case study:
Croc 2 reconstructs part of the Game Boy Color game as RGBDS assembly for modding and randomization.
Reviewed anmart/croc2@217216c
Game · Case study:
Game and Watch for FPGAs reconstructs Sharp handheld CPU and LCD behavior as a SystemVerilog core for Analogue Pocket and MiSTer.

Reviewed agg23/fpga-gameandwatch@12978a6
Game · Case study:
LSD: Dream Emulator reconstructs the Japanese PlayStation release SLPS-01556 in documented C source.
Reviewed brian-oblivion/lsddecomp@90a398e
Game · Case study:
Space Rangers HD — Free Pascal Port adapts recovered Delphi source for Space Rangers HD: A War Apart to Free Pascal.
Reviewed pakompom/SpaceRangersHD_FPC@1d1835a
Game · Case study:
WWE SmackDown vs. Raw 2007 recompiles the Xbox 360 game's code with ReXGlue and renders it through game-specific native graphics code on PC.
Game · Case study:
Super Mario All-Stars runs from the user's SNES ROM in a Windows and Android port with its own SNES runtime and game-specific extensions.
Reviewed Darhkfox/SuperMarioAllStars@0c49e5e
Game · Case study:
Re47 reconstructs source from the executable and DLLs of Hitman: Codename 47, using IDA Pro and the GOG game release as a reference.
Reviewed 0danny/re47@e5a15bb
Game · Case study:
KRTDL-Decomp is an early reconstruction of Kirby's Return to Dream Land assembly into C and C++.
Reviewed AP-NJA/KRTDL-Decomp@d92c7b8
Game · Case study:
Twin Snakes Native Port analyzes the GameCube executables of Metal Gear Solid: The Twin Snakes for a planned native recompilation.
Game · Case study:
The Ridge Racer 64 decompilation project records ROM splits, symbols and linker settings for the USA Nintendo 64 release.
Reviewed jvicu2001/rr64-decomp@9596f54
Game · Case study:
fheroes2 reimplements the Heroes of Might and Magic II engine from scratch and runs on resources from a full or demo copy of the game.

Reviewed ihhub/fheroes2@6184910
Game · Case study:
1080 Snowboarding decomp reconstructs Nintendo 64 game code in C and C++, including its custom USO overlays and Yay0-compressed segments.
Reviewed djsaunde/1080-decomp@3fa7dbd
Game · Case study:
band3 recompiled is an early ReXGlue recompilation of Rock Band 3 title update 5.
Reviewed ihatecompvir/band3_recomp@0a04c13
Game · Case study:
OpenMM2 rewrites Midtown Madness 2 from the bottom up in C++, using the installed game's original binary to supply functions that have not yet been reimplemented.
Reviewed 0x1F9F1/OpenMM2@dc87b5f
Game · Case study:
Benno4j reconstructs a game world in Java from original save and graphics files for the NINA and History Edition versions.
Reviewed stwe/Benno4j@ca27a78
Game · Case study:
The Animaniacs: The Great Edgar Hunt port translates the USA GameCube game's PowerPC code into a native module with DolRecomp, while ModernGekko supplies graphics, audio, input and timing.
Game · Case study:
Far Cry Instincts Recomp translates the original Xbox game's x86 code from a user's default.xbe into C++ and compiles it into a Windows x64 DLL.
Game · Case study:
Grand Theft Auto translates the 1997 Windows game's x86 executable into C and links it with modern replacements for Win32, DirectDraw and sound services.
Reviewed sp00nznet/gta@61182a9
Game · Case study:
Reconstructs the US Game Boy Advance release of NASCAR Heat 2002 as a byte-matching source build and compiles the same game code into an SDL2 desktop port.
Reviewed shohamc1/heat2002@5b9ed56
Game · Case study:
Elite is a disassembly of the 1987 MSX game organized by its boot sector, loader, main program and data files.
Reviewed ricbit/elite@6bfa450
Game · Case study:
Burnout 3: Takedown's PlayStation 2 game code is being reconstructed as byte-matching C and C++.
Reviewed siddharthakumar-98/Burnout3@fc7eb52
Game · Case study:
OpenCMR2 VR ports Colin McRae Rally 2.0 to Meta Quest 3 and Windows PCVR using the OpenCMR2 codebase built from CMR2Decomp.
Reviewed DR-89/opencmr2-vr@dab254d
Game · Case study:
wkbre2 is an engine reimplementation for Warrior Kings and Warrior Kings Battles.

Reviewed AdrienTD/wkbre2@1b39df6
Game · Case study:
Sega Superstars Tennis ReMatch builds a native Windows and Linux port of the Xbox 360 game with ReXGlue.
Game · Case study:
Open RCT3 is an early-stage reimplementation of RollerCoaster Tycoon 3.
Reviewed open-rct3/open-rct3@f39e7b6
Game · Case study:
Black Ops II Recompiled configures ReXGlue to generate native builds from the Xbox 360 game's single-player default.xex and multiplayer default_mp.xex.
Reviewed officialmelon/bo2-recompiled@7ba8bb3
Game · Case study:
MedalOfHonor-xport ports reconstructed routines from the PlayStation game Medal Of Honor.
Reviewed psxports/MedalOfHonor-xport@dae590f
Game · Case study:
GoldenEye 007 PC Recompilation ports the Xbox 360 version of GoldenEye 007 to a native PC executable using ReXGlue.
Reviewed SunJaycy/GoldenEye-Recomp@fdee4d1
Game · Case study:
dw4-gc is a work-in-progress decompilation of Digimon World 4 for GameCube, targeting GDJEB2 Rev 1 USA.
Reviewed ivanno4317/dw4-gc@c52267c
Game · Case study:
MissionFleet reconstructs the historical NavyFIELD 2.062 client and server stack using byte-level decompilation evidence and a Rust server implementation.
Reviewed rbxrootx/MissionFleet@090fb2d
Game · Case study:
gt3-decomp reconstructs C and C++ for Gran Turismo 3: A-Spec's PS2 CORE.GT3 executable, NTSC-U v1.00.
Reviewed gustavocanepa/gt3-decomp@ccec99c
Game · Case study:
Wipeout XL Recompiled supplies a PSXRecomp recipe and recomp-ui setup host that generates and builds the PlayStation game from the user's own disc and BIOS.
Game · Case study:
DoomIIRPG-RE reconstructs Doom II RPG game systems in C++.

Reviewed Erick194/DoomIIRPG-RE@ba6227d
Game · Case study:
Lantern Engine runs Bloodborne CUSA03173 update 1.09 from the player's own PS4 dump on Windows and Linux.
Reviewed Awakenchan/LanternEngine@f96cc42
Game · Case study:
Ratchet & Clank Collection analyzes four PS3 retail executables for the BCUS98282 release and develops C and C++ bodies to match their bytes.
Game · Case study:
Yoshi's Woolly World is an early decompilation of the game with C++ source and headers in the repository.
Reviewed Swiftshine/yww@23d1c1c
Game · Case study:
lks_decomp develops source for the USA RO3EXJ Wii release of Little King's Story.
Reviewed axiinyaa/lks_decomp@3430cc4
Game · Case study:
Phoenix rebuilds Emperor of the Fading Suns as a Java game using data from the user's EFS 1.4 installation.
Reviewed joulupunikki/Phoenix@394e324
Game · Case study:
ts2c reconstructs the US Wii build of The Sims 2 Castaway through disassembly and decompilation.
Reviewed simdecomp/ts2c@5d084a9
Game · Case study:
Midnight Club: Los Angeles - Recompiled translates the Xbox 360 game's PowerPC default.xex to native Windows code with ReXGlue.

Game · Case study:
Mask 3: Venom is a partial assembly reconstruction of the ZX Spectrum game MASK III: VENOM Strikes Back.
Reviewed Bedazzle/Mask-3-Venom@ccd74f8
Game · Case study:
Oracles NX ports the C reimplementation of Oracle of Ages and Oracle of Seasons to Nintendo Switch homebrew.
Reviewed toniisound/oracles-nx@e459ec2
Game · Case study:
engge reimplements the Thimbleweed Park adventure engine in C++ and runs with ThimbleweedPark.ggpack1 and ggpack2 copied from the user's installation.

Reviewed scemino/engge@6412088
Game · Case study:
open-spyro rebuilds Spyro the Dragon's PlayStation executable and 37 overlays byte for byte from matched C and retained original assembly.
Reviewed theMagicalKarp/open-spyro@ce2e6a5
Game · Case study:
Trouble Makers turns Mischief Makers' N64 MIPS code into a native PC port with N64Recomp, N64ModernRuntime and RT64.

Game · Case study:
Reconstructs C++ components of the Wii U game Splatoon from its Gambit.rpx executable.
Game · Case study:
Final Fantasy Legend II is an assembly-language disassembly of the English Game Boy release of SaGa 2.
Reviewed Bananattack/fflsaga2@34d43d7
Game · Case study:
Maple2 reconstructs a MapleStory2 server in C# and investigates the client's expected server-to-client packet layouts.
Reviewed MS2Community/Maple2@7279d3b
Game · Case study:
ReKHCoM ports the decompiled Game Boy Advance code of Kingdom Hearts: Chain of Memories to native and browser runtimes.

Reviewed MatyMeatBoy/ReKHCoM@0e82ea1
Game · Case study:
NES Tetris rebuilds the 1989 NES game in Rust for desktop and browser play, reading graphics, music and data from a user-provided ROM.
Reviewed sanghoonio/nes-tetris@844861b
Game · Case study:
Yoshi's Story Decompilation reconstructs the US Nintendo 64 game's code in C and assembly.
Reviewed decompals/yoshis-story@82e891e
Game · Case study:
OutRunners ports Sega's arcade game to native computer and handheld builds using the game's C decompilation.

Reviewed cheviman/outrunners-port@8628b8a
Game · Case study:
Clone Dash rebuilds Muse Dash's rhythm gameplay in a cross-platform C# game engine and loads levels from the player's Steam installation.

Reviewed marchc1/CloneDash@bf89e68
Game · Case study:
Caesar II ports recovered source from the 1995 game to Linux, Windows, macOS and browsers through SDL3.

Game · Case study:
dantes-inferno-nx statically recompiles Dante's Inferno Xbox 360 PowerPC code to C++ for a Nintendo Switch homebrew build.
Reviewed VasilkovND/dantes-inferno-nx@fad1e7e
Game · Case study:
Pokémon Colosseum continues a GameCube matching decompilation with additional C and data reconstruction, a measured progress ledger, and native Windows build support.
Reviewed grant-might/Colosseum_Decomp@4939da3
Game · Case study:
Mario Golf 64 is an early N64 decompilation project with a ROM split configuration, symbol and relocation data, assembly for unmatched functions and a small amount of reconstructed C.
Reviewed Rainchus/MarioGolf64@399d33e
Game · Case study:
In Cold Blood Recompiled configures PSXRecomp and recomp-ui to generate a native build from the user's PlayStation disc.
