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Case study

MapleStory2: reconstructing server packet structures

Maple2 reconstructs a MapleStory2 server in C# and investigates the client's expected server-to-client packet layouts. Its PacketStructureResolver sends partial packets, uses client error reports to refine their structure, and saves the results for the server implementation.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
192
Last commit
2026-08-31
Language
C#
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: C# and .NET 8.0 or later.
  • Prerequisites: Packet discovery requires a responding MapleStory2 client.
  • License: GNU Affero General Public License version 3.

Cite

BibTeX

@misc{maple2-server-packet-case,
  title = {{MapleStory2: reconstructing server packet structures}},
  howpublished = {\url{https://github.com/MS2Community/Maple2}},
  url = {https://github.com/MS2Community/Maple2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/maple2-server-packet-case/}}
}

Plain text

MapleStory2: reconstructing server packet structures. https://github.com/MS2Community/Maple2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/maple2-server-packet-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. CLAUDE.md GitHub · MS2Community/Maple2 · Revision 7279d3b
  2. README.md GitHub · MS2Community/Maple2 · Revision 7279d3b
  3. LICENSE GitHub · MS2Community/Maple2 · Revision 7279d3b

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