Case study
Bokura no Kazoku: matching PS2 source reconstruction
Bokura no Kazoku reconstructs the Japanese PlayStation 2 game's SCPS_150.88 executable as C++ compiled with Sony EE-GCC toolchains. The build compares its rebuilt ELF with the user's disc; remaining functions use assembly. The author reports 6,404 of 7,223 functions represented in C in the October 2026 progress snapshot.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-10-30
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Provide your own Japanese Bokura no Kazoku disc image.
- Prerequisites: Build in the documented bokura-env environment with Sony EE-GCC toolchains and R5900 binutils.
- Limits: The author reports 50.1% of code bytes represented by C in the cited progress snapshot.
- License: Project sources, scripts and tools are licensed GPL-3.0 or later.
Cite
BibTeX
@misc{bokura-no-kazoku-decomp-case,
title = {{Bokura no Kazoku: matching PS2 source reconstruction}},
howpublished = {\url{https://github.com/conor-sometimes/bokura-no-kazoku-decomp}},
url = {https://github.com/conor-sometimes/bokura-no-kazoku-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/}}
}Plain text
Bokura no Kazoku: matching PS2 source reconstruction. https://github.com/conor-sometimes/bokura-no-kazoku-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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