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Case study

Bokura no Kazoku: matching PS2 source reconstruction

Bokura no Kazoku reconstructs the Japanese PlayStation 2 game's SCPS_150.88 executable as C++ compiled with Sony EE-GCC toolchains. The build compares its rebuilt ELF with the user's disc; remaining functions use assembly. The author reports 6,404 of 7,223 functions represented in C in the October 2026 progress snapshot.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-10-30
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Provide your own Japanese Bokura no Kazoku disc image.
  • Prerequisites: Build in the documented bokura-env environment with Sony EE-GCC toolchains and R5900 binutils.
  • Limits: The author reports 50.1% of code bytes represented by C in the cited progress snapshot.
  • License: Project sources, scripts and tools are licensed GPL-3.0 or later.

Cite

BibTeX

@misc{bokura-no-kazoku-decomp-case,
  title = {{Bokura no Kazoku: matching PS2 source reconstruction}},
  howpublished = {\url{https://github.com/conor-sometimes/bokura-no-kazoku-decomp}},
  url = {https://github.com/conor-sometimes/bokura-no-kazoku-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/}}
}

Plain text

Bokura no Kazoku: matching PS2 source reconstruction. https://github.com/conor-sometimes/bokura-no-kazoku-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · conor-sometimes/bokura-no-kazoku-decomp · Revision 9bfc11f
  2. Makefile GitHub · conor-sometimes/bokura-no-kazoku-decomp · Revision 9bfc11f

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