Case study
Elite: a symbolic MSX game disassembly
Elite is a disassembly of the 1987 MSX game organized by its boot sector, loader, main program and data files. The assembly assigns symbolic names to routines and data and uses macros to explain constants; the README documents the disk's sector layout.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 7
- Last commit
- 2026-07-17
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: sjasmplus to assemble the source.
- License: No licence file in the repository.
Cite
BibTeX
@misc{elite-msx-disassembly-case,
title = {{Elite: a symbolic MSX game disassembly}},
howpublished = {\url{https://github.com/ricbit/elite}},
url = {https://github.com/ricbit/elite},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/elite-msx-disassembly-case/}}
}Plain text
Elite: a symbolic MSX game disassembly. https://github.com/ricbit/elite (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/elite-msx-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ricbit/elite · Revision 6bfa450
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