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Case study

Elite: a symbolic MSX game disassembly

Elite is a disassembly of the 1987 MSX game organized by its boot sector, loader, main program and data files. The assembly assigns symbolic names to routines and data and uses macros to explain constants; the README documents the disk's sector layout.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
7
Last commit
2026-07-17
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: sjasmplus to assemble the source.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{elite-msx-disassembly-case,
  title = {{Elite: a symbolic MSX game disassembly}},
  howpublished = {\url{https://github.com/ricbit/elite}},
  url = {https://github.com/ricbit/elite},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/elite-msx-disassembly-case/}}
}

Plain text

Elite: a symbolic MSX game disassembly. https://github.com/ricbit/elite (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/elite-msx-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ricbit/elite · Revision 6bfa450

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