Case study
OpenCMR2 VR: a Quest and PCVR port of Colin McRae Rally 2.0
OpenCMR2 VR ports Colin McRae Rally 2.0 to Meta Quest 3 and Windows PCVR using the OpenCMR2 codebase built from CMR2Decomp. It adds OpenXR rendering and controller support and imports data from a player's installed PC copy. The Quest build runs on the headset; the Windows build uses a connected OpenXR headset.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 18
- Last commit
- 2026-10-13
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A full installed PC copy of Colin McRae Rally 2.0 is required.
- Prerequisites: Quest standalone requires a Quest 3; Windows PCVR requires a Windows x64 PC and OpenXR headset.
- Limits: Performance and compatibility remain under development; the tested PCVR connection is Virtual Desktop with Quest 3.
- License: GPL-3.0 License.
Cite
BibTeX
@misc{opencmr2-vr-case,
title = {{OpenCMR2 VR: a Quest and PCVR port of Colin McRae Rally 2.0}},
howpublished = {\url{https://github.com/DR-89/opencmr2-vr}},
url = {https://github.com/DR-89/opencmr2-vr},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencmr2-vr-case/}}
}Plain text
OpenCMR2 VR: a Quest and PCVR port of Colin McRae Rally 2.0. https://github.com/DR-89/opencmr2-vr (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opencmr2-vr-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · DR-89/opencmr2-vr · Revision dab254d
- docs/ARCHITECTURE.md GitHub · DR-89/opencmr2-vr · Revision dab254d
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