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Case study

OpenCMR2 VR: a Quest and PCVR port of Colin McRae Rally 2.0

OpenCMR2 VR ports Colin McRae Rally 2.0 to Meta Quest 3 and Windows PCVR using the OpenCMR2 codebase built from CMR2Decomp. It adds OpenXR rendering and controller support and imports data from a player's installed PC copy. The Quest build runs on the headset; the Windows build uses a connected OpenXR headset.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
18
Last commit
2026-10-13
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A full installed PC copy of Colin McRae Rally 2.0 is required.
  • Prerequisites: Quest standalone requires a Quest 3; Windows PCVR requires a Windows x64 PC and OpenXR headset.
  • Limits: Performance and compatibility remain under development; the tested PCVR connection is Virtual Desktop with Quest 3.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{opencmr2-vr-case,
  title = {{OpenCMR2 VR: a Quest and PCVR port of Colin McRae Rally 2.0}},
  howpublished = {\url{https://github.com/DR-89/opencmr2-vr}},
  url = {https://github.com/DR-89/opencmr2-vr},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencmr2-vr-case/}}
}

Plain text

OpenCMR2 VR: a Quest and PCVR port of Colin McRae Rally 2.0. https://github.com/DR-89/opencmr2-vr (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opencmr2-vr-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · DR-89/opencmr2-vr · Revision dab254d
  2. docs/ARCHITECTURE.md GitHub · DR-89/opencmr2-vr · Revision dab254d

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