Case study
MissionFleet: reconstructing the NavyFIELD 2.062 client and server stack
MissionFleet reconstructs the historical NavyFIELD 2.062 client and server stack using byte-level decompilation evidence and a Rust server implementation. The author reports a byte-matched inventory spanning client and server modules, most of it represented by instruction streams rather than readable C++. Its Rust login transport implements framing, checksums and liveness probes; authentication and the game and save services remain incomplete.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2026-10-21
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A locally supplied historical NavyFIELD package is needed for binary analysis.
- Limits: The client is not playable end to end; authentication and game/save services remain incomplete.
- License: MIT license covers the original tools, documentation and Rust server code.
Cite
BibTeX
@misc{missionfleet-case,
title = {{MissionFleet: reconstructing the NavyFIELD 2.062 client and server stack}},
howpublished = {\url{https://github.com/rbxrootx/MissionFleet}},
url = {https://github.com/rbxrootx/MissionFleet},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/missionfleet-case/}}
}Plain text
MissionFleet: reconstructing the NavyFIELD 2.062 client and server stack. https://github.com/rbxrootx/MissionFleet (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/missionfleet-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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