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Case study

Digimon World 4: a work-in-progress GameCube decompilation

dw4-gc is a work-in-progress decompilation of Digimon World 4 for GameCube, targeting GDJEB2 Rev 1 USA. It configures and builds from a user-provided disc image, then generates objdiff configuration for comparing reconstructed source objects. The repository contains C source, headers, symbols, and split configuration.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
10
Last commit
2026-11-08
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A personal GDJEB2 Rev 1 USA game disc image is required.
  • Prerequisites: Python and ninja are required; objdiff is used for comparison.
  • Limits: The decompilation is work in progress.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{dw4-gc-case,
  title = {{Digimon World 4: a work-in-progress GameCube decompilation}},
  howpublished = {\url{https://github.com/ivanno4317/dw4-gc}},
  url = {https://github.com/ivanno4317/dw4-gc},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dw4-gc-case/}}
}

Plain text

Digimon World 4: a work-in-progress GameCube decompilation. https://github.com/ivanno4317/dw4-gc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dw4-gc-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ivanno4317/dw4-gc · Revision c52267c
  2. LICENSE GitHub · ivanno4317/dw4-gc · Revision c52267c

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