Case study
dantes-inferno-nx: porting Dante's Inferno to Nintendo Switch
dantes-inferno-nx statically recompiles Dante's Inferno Xbox 360 PowerPC code to C++ for a Nintendo Switch homebrew build. Its Switch runtime renders through deko3d, and its shader tools translate Xenos shader containers through HLSL and SPIR-V. The build uses the user's supported disc and Title Update 2 or a supported Games on Demand install.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-11-06
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personal supported Dante's Inferno Xbox 360 disc or Games on Demand install with Title Update 2 is required.
- Prerequisites: Building requires devkitA64, libnx, deko3d, CMake, Ninja, Python 3, clang and Vulkan SDK shader tools.
- Prerequisites: Running the NRO requires a Switch homebrew environment.
- License: GPL-3.0 License for project source.
Cite
BibTeX
@misc{dantes-inferno-nx-case,
title = {{dantes-inferno-nx: porting Dante's Inferno to Nintendo Switch}},
howpublished = {\url{https://github.com/VasilkovND/dantes-inferno-nx}},
url = {https://github.com/VasilkovND/dantes-inferno-nx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dantes-inferno-nx-case/}}
}Plain text
dantes-inferno-nx: porting Dante's Inferno to Nintendo Switch. https://github.com/VasilkovND/dantes-inferno-nx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dantes-inferno-nx-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · VasilkovND/dantes-inferno-nx · Revision fad1e7e
- shaders/README.md GitHub · VasilkovND/dantes-inferno-nx · Revision fad1e7e
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