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Case study

OutRunners: native ports built on an arcade game decompilation

OutRunners ports Sega's arcade game to native computer and handheld builds using the game's C decompilation. Its own runtime provides arcade and home versions, while extraction tools obtain graphics, sound and other data from a user-provided World ROM set.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
82
Last commit
2026-11-09
Language
C
License (GitHub)
BSD-3-Clause

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-provided MAME orunners World ROM set is required for game assets.
  • Prerequisites: Building requires Python 3.10 or newer, CMake 3.20 or newer, a C11/C++17 compiler and SDL2 2.30 or newer.
  • Limits: Four-player local play on Switch and iOS and New Nintendo 3DS ports are listed as future work.
  • License: BSD-3-Clause license.

Cite

BibTeX

@misc{outrunners-port-case,
  title = {{OutRunners: native ports built on an arcade game decompilation}},
  howpublished = {\url{https://github.com/cheviman/outrunners-port}},
  url = {https://github.com/cheviman/outrunners-port},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/outrunners-port-case/}}
}

Plain text

OutRunners: native ports built on an arcade game decompilation. https://github.com/cheviman/outrunners-port (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/outrunners-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cheviman/outrunners-port · Revision 8628b8a

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