Case study
OutRunners: native ports built on an arcade game decompilation
OutRunners ports Sega's arcade game to native computer and handheld builds using the game's C decompilation. Its own runtime provides arcade and home versions, while extraction tools obtain graphics, sound and other data from a user-provided World ROM set.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 82
- Last commit
- 2026-11-09
- Language
- C
- License (GitHub)
- BSD-3-Clause
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-provided MAME orunners World ROM set is required for game assets.
- Prerequisites: Building requires Python 3.10 or newer, CMake 3.20 or newer, a C11/C++17 compiler and SDL2 2.30 or newer.
- Limits: Four-player local play on Switch and iOS and New Nintendo 3DS ports are listed as future work.
- License: BSD-3-Clause license.
Cite
BibTeX
@misc{outrunners-port-case,
title = {{OutRunners: native ports built on an arcade game decompilation}},
howpublished = {\url{https://github.com/cheviman/outrunners-port}},
url = {https://github.com/cheviman/outrunners-port},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/outrunners-port-case/}}
}Plain text
OutRunners: native ports built on an arcade game decompilation. https://github.com/cheviman/outrunners-port (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/outrunners-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · cheviman/outrunners-port · Revision 8628b8a
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