Case study
Clone Dash: rebuilding Muse Dash gameplay
Clone Dash rebuilds Muse Dash's rhythm gameplay in a cross-platform C# game engine and loads levels from the player's Steam installation. It provides the core play loop and supports custom albums in the .mdm format, while the author describes the project as a beta vertical slice.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 45
- Last commit
- 2026-11-06
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A valid Steam installation of Muse Dash.
- Prerequisites: Visual Studio 2022 or another C# development environment and .NET 10.0 for building.
- Limits: The project is in beta; Windows is the primary platform, with less support for Linux and macOS.
- License: MIT.
Cite
BibTeX
@misc{clone-dash-case,
title = {{Clone Dash: rebuilding Muse Dash gameplay}},
howpublished = {\url{https://github.com/marchc1/CloneDash}},
url = {https://github.com/marchc1/CloneDash},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/clone-dash-case/}}
}Plain text
Clone Dash: rebuilding Muse Dash gameplay. https://github.com/marchc1/CloneDash (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/clone-dash-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · marchc1/CloneDash · Revision bf89e68
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