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Case study

Clone Dash: rebuilding Muse Dash gameplay

Clone Dash rebuilds Muse Dash's rhythm gameplay in a cross-platform C# game engine and loads levels from the player's Steam installation. It provides the core play loop and supports custom albums in the .mdm format, while the author describes the project as a beta vertical slice.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
45
Last commit
2026-11-06
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A valid Steam installation of Muse Dash.
  • Prerequisites: Visual Studio 2022 or another C# development environment and .NET 10.0 for building.
  • Limits: The project is in beta; Windows is the primary platform, with less support for Linux and macOS.
  • License: MIT.

Cite

BibTeX

@misc{clone-dash-case,
  title = {{Clone Dash: rebuilding Muse Dash gameplay}},
  howpublished = {\url{https://github.com/marchc1/CloneDash}},
  url = {https://github.com/marchc1/CloneDash},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/clone-dash-case/}}
}

Plain text

Clone Dash: rebuilding Muse Dash gameplay. https://github.com/marchc1/CloneDash (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/clone-dash-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · marchc1/CloneDash · Revision bf89e68

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