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Case study

Kirby's Return to Dream Land: an early C/C++ decompilation

KRTDL-Decomp is an early reconstruction of Kirby's Return to Dream Land assembly into C and C++. The author plans to use Ghidra to inspect routines, build a symbol map and recompile a DOL for Dolphin; the repository contains game source, assembly and build scripts.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
13
Last commit
2026-03-16
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Ghidra is named for inspecting the game's assembly functions.
  • Limits: The README lists symbol mapping, source rewriting and DOL recompilation as work to do.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{krtdl-decomp-case,
  title = {{Kirby's Return to Dream Land: an early C/C++ decompilation}},
  howpublished = {\url{https://github.com/AP-NJA/KRTDL-Decomp}},
  url = {https://github.com/AP-NJA/KRTDL-Decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/krtdl-decomp-case/}}
}

Plain text

Kirby's Return to Dream Land: an early C/C++ decompilation. https://github.com/AP-NJA/KRTDL-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/krtdl-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · AP-NJA/KRTDL-Decomp · Revision d92c7b8

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