Case study
Kirby's Return to Dream Land: an early C/C++ decompilation
KRTDL-Decomp is an early reconstruction of Kirby's Return to Dream Land assembly into C and C++. The author plans to use Ghidra to inspect routines, build a symbol map and recompile a DOL for Dolphin; the repository contains game source, assembly and build scripts.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 13
- Last commit
- 2026-03-16
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Ghidra is named for inspecting the game's assembly functions.
- Limits: The README lists symbol mapping, source rewriting and DOL recompilation as work to do.
- License: No licence file in the repository.
Cite
BibTeX
@misc{krtdl-decomp-case,
title = {{Kirby's Return to Dream Land: an early C/C++ decompilation}},
howpublished = {\url{https://github.com/AP-NJA/KRTDL-Decomp}},
url = {https://github.com/AP-NJA/KRTDL-Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/krtdl-decomp-case/}}
}Plain text
Kirby's Return to Dream Land: an early C/C++ decompilation. https://github.com/AP-NJA/KRTDL-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/krtdl-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · AP-NJA/KRTDL-Decomp · Revision d92c7b8
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