Case study
Midnight Club: Los Angeles - Recompiled: an Xbox 360 PC port
Midnight Club: Los Angeles - Recompiled translates the Xbox 360 game's PowerPC default.xex to native Windows code with ReXGlue. The port adds a DirectX 12 graphics path and launcher; its Ghidra research identifies the projection matrix function and instruction relevant to ultrawide rendering.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 24
- Last commit
- 2026-10-29
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows 10 or 11 x64, DirectX 12 graphics and a personal Xbox 360 game ISO are required.
- Prerequisites: Building requires Clang 18 or newer, CMake 3.25 or newer, Ninja and Visual Studio 2022.
- License: MIT.
Cite
BibTeX
@misc{midnight-club-los-angeles-recompiled-case,
title = {{Midnight Club: Los Angeles - Recompiled: an Xbox 360 PC port}},
howpublished = {\url{https://github.com/BeemerCodes/MidnightclubLA-Recomp}},
url = {https://github.com/BeemerCodes/MidnightclubLA-Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/midnight-club-los-angeles-recompiled-case/}}
}Plain text
Midnight Club: Los Angeles - Recompiled: an Xbox 360 PC port. https://github.com/BeemerCodes/MidnightclubLA-Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/midnight-club-los-angeles-recompiled-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BeemerCodes/MidnightclubLA-Recomp · Revision c88556c
- docs/ultrawide_research.md GitHub · BeemerCodes/MidnightclubLA-Recomp · Revision c88556c
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