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Case study

Midnight Club: Los Angeles - Recompiled: an Xbox 360 PC port

Midnight Club: Los Angeles - Recompiled translates the Xbox 360 game's PowerPC default.xex to native Windows code with ReXGlue. The port adds a DirectX 12 graphics path and launcher; its Ghidra research identifies the projection matrix function and instruction relevant to ultrawide rendering.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
24
Last commit
2026-10-29
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10 or 11 x64, DirectX 12 graphics and a personal Xbox 360 game ISO are required.
  • Prerequisites: Building requires Clang 18 or newer, CMake 3.25 or newer, Ninja and Visual Studio 2022.
  • License: MIT.

Cite

BibTeX

@misc{midnight-club-los-angeles-recompiled-case,
  title = {{Midnight Club: Los Angeles - Recompiled: an Xbox 360 PC port}},
  howpublished = {\url{https://github.com/BeemerCodes/MidnightclubLA-Recomp}},
  url = {https://github.com/BeemerCodes/MidnightclubLA-Recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/midnight-club-los-angeles-recompiled-case/}}
}

Plain text

Midnight Club: Los Angeles - Recompiled: an Xbox 360 PC port. https://github.com/BeemerCodes/MidnightclubLA-Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/midnight-club-los-angeles-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · BeemerCodes/MidnightclubLA-Recomp · Revision c88556c
  2. docs/ultrawide_research.md GitHub · BeemerCodes/MidnightclubLA-Recomp · Revision c88556c

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