Case study
Battlefield Heroes: master-server protocol reconstruction
BFH-Master-Protocol documents the proprietary master-server communication of Battlefield Heroes. It describes exchanges involving game clients, game servers, FESL authentication, Magma HTTPS account services and Theater session services. Some protocol details remain unresolved.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 3
- Last commit
- 2017-11-04
GitHub data as of 2026-11-09
Requirements & limits
- Limits: Some proprietary protocol details remain unavailable.
- License: No licence file in the repository.
Cite
BibTeX
@misc{bfh-master-protocol-case,
title = {{Battlefield Heroes: master-server protocol reconstruction}},
howpublished = {\url{https://github.com/M0THERB0ARD/BFH-Master-Protocol}},
url = {https://github.com/M0THERB0ARD/BFH-Master-Protocol},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bfh-master-protocol-case/}}
}Plain text
Battlefield Heroes: master-server protocol reconstruction. https://github.com/M0THERB0ARD/BFH-Master-Protocol (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bfh-master-protocol-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- protocol.md GitHub · M0THERB0ARD/BFH-Master-Protocol · Revision ad55de6
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