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Case study

NASCAR Heat 2002: a matching GBA decompilation and SDL2 port

Reconstructs the US Game Boy Advance release of NASCAR Heat 2002 as a byte-matching source build and compiles the same game code into an SDL2 desktop port. The build extracts graphics, tracks, music, and samples from a user-supplied ROM; the author reports that make check reproduces the retail ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1
Last commit
2026-10-02
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-provided USA NASCAR Heat 2002 ROM with the documented SHA-1 is required.
  • Prerequisites: Git, Make, Python 3, C and C++17 compilers, and ARM binutils are required for the GBA build.
  • Prerequisites: SDL2 is required for the desktop port.
  • License: The gpSP renderer is GPL-2.0-or-later, and the linked desktop executable is subject to that license; bundled gbagfx code carries MIT terms.

Cite

BibTeX

@misc{nascar-heat-2002-gba-decomp-case,
  title = {{NASCAR Heat 2002: a matching GBA decompilation and SDL2 port}},
  howpublished = {\url{https://github.com/shohamc1/heat2002}},
  url = {https://github.com/shohamc1/heat2002},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nascar-heat-2002-gba-decomp-case/}}
}

Plain text

NASCAR Heat 2002: a matching GBA decompilation and SDL2 port. https://github.com/shohamc1/heat2002 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/nascar-heat-2002-gba-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · shohamc1/heat2002 · Revision 5b9ed56
  2. Makefile GitHub · shohamc1/heat2002 · Revision 5b9ed56

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