Case study
NASCAR Heat 2002: a matching GBA decompilation and SDL2 port
Reconstructs the US Game Boy Advance release of NASCAR Heat 2002 as a byte-matching source build and compiles the same game code into an SDL2 desktop port. The build extracts graphics, tracks, music, and samples from a user-supplied ROM; the author reports that make check reproduces the retail ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-02
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-provided USA NASCAR Heat 2002 ROM with the documented SHA-1 is required.
- Prerequisites: Git, Make, Python 3, C and C++17 compilers, and ARM binutils are required for the GBA build.
- Prerequisites: SDL2 is required for the desktop port.
- License: The gpSP renderer is GPL-2.0-or-later, and the linked desktop executable is subject to that license; bundled gbagfx code carries MIT terms.
Cite
BibTeX
@misc{nascar-heat-2002-gba-decomp-case,
title = {{NASCAR Heat 2002: a matching GBA decompilation and SDL2 port}},
howpublished = {\url{https://github.com/shohamc1/heat2002}},
url = {https://github.com/shohamc1/heat2002},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/nascar-heat-2002-gba-decomp-case/}}
}Plain text
NASCAR Heat 2002: a matching GBA decompilation and SDL2 port. https://github.com/shohamc1/heat2002 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/nascar-heat-2002-gba-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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